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DOOM for Windows --> WinDoom April 13 Build

   (21 reviews)
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About This File

It is an old Beta version of Microsoft's Doom port. It's made for DOOM II v1.8 (though the latest IWADs will work as well), but will also run DOOM. One convenient feature it provides is that if when executed it doesn't find an IWAD it'll let you browse for one (so you don't have to necessarily run it from the Doom2 directory.)


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Obsidian Plague

  

Eh, both Doom95 and WinDoom are just ok

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Gothic

  

Shit compared to Doom95

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eanasir

  

Way better than Doom 95 lol

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gayzad

  

Still better than Doom95

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garu32

  

It's a very good port for being released before Doom 95... but the Music is delayed, the sound efects are in bad quality and the loading screens are hell! I'm curious how it would be to play NETDOOM.exe though.

Great for its own

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Doomkid

  

I'm stunned that this runs as well as it does on a 64bit Windows 8 machine.. the sound effects are slightly delayed though and it crashes looking for HELP2 if you let it sit long enough, but it seems to be free of a TON of bugs which plagued Doom95.. I'm not even sure the two are related, looking at this..

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Guest

Unknown date

  
I believe I used to have this in the old days. It's not really interesting, though.

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Dragonsbrethren

Unknown date

  
^ It's very interesting! This seems like it was shaping up to be a very good port, there are only a few small bugs/oversights, yet it got shelved in favor of Doom 95...which has much worse bugs than anything in this. Amazingly, this still runs on Win7 x64 without any significant problems other than a lack of music and a palette issue on the text/end screens.

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  • File Reviews

    • By Bitofu · Posted
      A decent E1 replacement. The maps are mostly non-linear and they feel good to play, although there's a few odd design choices that lead to dead-ends in couple places. The maps are too easy, mostly thanks to an overabundance of items, but they're still fun enough to navigate, thanks to a good handle on basic architecture. The standout is easily map 5.
    • By Bitofu · Posted
      Neat little map. The custom textures are impressive for their time. The map doesn't flow too well and the encounters aren't anything special, but it's a cool piece of Doom history.   The whole concept of modeling a school is obviously taboo nowadays, but it's still worth a try.
    • By Bitofu · Posted
      A huge improvement over the first part. The maps are fun, filled with interesting encounters and a diverse enemy variety. The architecture is simple but efficient. I particularly like how a couple of the maps make you circle around back to the starting area. The music is fun and cheesy, although a couple tracks failed to loop on my end. Overall, the difficulty is balanced, except for map 2, which stands out thanks to a very nasty trap.
    • By Bitofu · Posted
      I'm sad to say that I didn't have a good time with this. The maps are uninspired and confusing, while the enemy placement feels random. There's very little sense of progression through the maps. I can't knock it down too much due to its age, but by my modern standards, I wouldn't recommend it.
    • By RedCrimson · Posted
      That was awesome! Feels like a cut level. My only complaint would be the difficulty being a bit too far on the easy side with the open areas, especially in the cyber demon's RGB gamer basement (I played on U.V). Everything else about the map felt like a lot of love was put into it, the way the UAC building and its cargo area was laid out felt like a real place that still works from a gameplay perspective (for the most part i.e, very open sectors). The cargo crate fight in particular really stood out to me as a "whoa!" moment. The basement area next to the travelators was really cool, it was like stumbling upon another threat after going through most of my resources for the cyber demon and feeling worried but excited at the same time. Having to focus up to dash through and grab ammo before I could clear them out was really memorable. I admit I did noclip to the exit after the rock collapse, because I wasn't sure what I missed. All-in-all, awesome map, glad I played it :)
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