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DOOM for Windows --> WinDOOM Build 001

   (8 reviews)
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3 Screenshots

About This File

It is an old Beta version of Microsofts DooM version. It works with the IWADs of DooM 1.2, 1.666, 1.9 and also Ultimate DooM. But you can't access the levels of the fourth episode in Ultimate doom. It does not work with the shareware version of DooM, not with DooM2, and also not with the Final DooM IWADS. I have verified, that the -file and the -warp parameter work. Maybe there are also others. The 'Display' -menue of the running WINDOOM.EXE makes you able to display a cool window with benchmark infos.


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Guest

Unknown date

  
Appears to be a very early build of what eventually became Doom95. Mostly interesting for collectors.

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Dragonsbrethren

Unknown date

  
Early (probably the first two) builds of the official port of Doom to Windows. This has functional levels, but nothing else. The game can render at 640x400, which would've been a huge deal at the time. Sprites with partial invisibility are rendered hilariously wrong.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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