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Wizard's Rage III, The Castle of Hell. (optimized version of WIZDOOM3.WAD)

   (3 reviews)
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About This File

The forces of the dark side have invited you to play in their master's castle. Be very careful, and most of all, watch your back. Not everything you see will be what it seems.

This is the OPTIMIZED version of WIZDOOM3.WAD, it has been optimized for faster play by reducing graphic slow-down. Many thanks to REJECT DATA TABLE BUILDER v1.1.0 (c) 1994 by L.W. WITEK for making this possible.


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Unknown date

  
Fait a UV en 1 vie en 15:39 à 99%kills - 3/5 - Eye's

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Unknown date

  
The map is all built on 90-degree angles and has a definite old-school .wad feeling, but in that context it's not bad. If you like vintage wads, give it a shot, if you only like more intricate level design you will want to avoid this.

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Unknown date

  
This is an old level from November 1994. It is E2M2. It is a tedious square castle level with a moat and some battlements, a style that was popular at the time (Doomworld is full of levels with "castle" or "fortress" in the name). Like all the others this is symmetrical and monotonous. If you stand in the right place at the beginning of the level you can finish it in about twenty seconds.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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