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Gogomap

   (11 reviews)
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About This File

My recreation of 'Go-Go Studios' offices and the Mexican restaurant accross the street from us.


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baja blast rd.

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A 1995 slice-of-city-life map, recreating the office building the author worked in and a nearby Mexican restaurant. The potential negatives aren't too hard to anticipate from that description and the era: it is ugly, the indoor parts with a lifelike floor plan don't play very well, and progression can be opaque. You might want to consult the automap regularly to spot barely marked doors in the dark or two-sided lines teasing hidden areas you need to hump your way into. 

 

Overall though I found it entertaining. It is short enough that the negatives weren't exhausting, and I liked the Doomcute implements and all the inventive bits of functionality, some abstractly puzzly, some lifelike, some bizarre. This map is loaded with these. My favorite were easily the toilets that function as teleporters; I guess the idea is you tunnel through the piping (eww). Later on, when the streetside combat is long over and you need to worm your way through cramped office space, I felt I was playing a game the author constructed. I was understanding my tasks less in the sense of "find a switch" and more like "figure out how to deal with that disgruntled flame-coated employee barricaded in the break room." 

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Ah, a return to the good old days - or "ye goode olde days" as I like to call them! - when people used to make maps based on real-life locations such as their house or place of work or university or school. I imagine the trend was rather nipped in the bud by Columbine. Surprisingly this map is not bad, especially for 1995, despite having toilets in it (rule #32 of the Doom mapper's bible: if a level has toilets, it's no good).

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En 10 vies - 4/5 - Eye's

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Unknown date

  
I liked it - COOL - funny teleporting toilets and a yummy treat in the fridge!

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I respectfully disagree with "rule #32" - toilets are great things to have in a map. Lots and lots of fun to be had with this wad.

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Unknown date

  
Screw rule 32!! bathrooms with toilets make more of an aesthetic to an urban map.

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Unknown date

  
Fun enough.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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