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Gogomap

   (11 reviews)
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About This File

My recreation of 'Go-Go Studios' offices and the Mexican restaurant accross the street from us.


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rdwpa

·

  

A 1995 slice-of-city-life map, recreating the office building the author worked in and a nearby Mexican restaurant. The potential negatives aren't too hard to anticipate from that description and the era: it is ugly, the indoor parts with a lifelike floor plan don't play very well, and progression can be opaque. You might want to consult the automap regularly to spot barely marked doors in the dark or two-sided lines teasing hidden areas you need to hump your way into. 

 

Overall though I found it entertaining. It is short enough that the negatives weren't exhausting, and I liked the Doomcute implements and all the inventive bits of functionality, some abstractly puzzly, some lifelike, some bizarre. This map is loaded with these. My favorite were easily the toilets that function as teleporters; I guess the idea is you tunnel through the piping (eww). Later on, when the streetside combat is long over and you need to worm your way through cramped office space, I felt I was playing a game the author constructed. I was understanding my tasks less in the sense of "find a switch" and more like "figure out how to deal with that disgruntled flame-coated employee barricaded in the break room." 

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Guest

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Ah, a return to the good old days - or "ye goode olde days" as I like to call them! - when people used to make maps based on real-life locations such as their house or place of work or university or school. I imagine the trend was rather nipped in the bud by Columbine. Surprisingly this map is not bad, especially for 1995, despite having toilets in it (rule #32 of the Doom mapper's bible: if a level has toilets, it's no good).

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Guest

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En 10 vies - 4/5 - Eye's

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I liked it - COOL - funny teleporting toilets and a yummy treat in the fridge!

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I respectfully disagree with "rule #32" - toilets are great things to have in a map. Lots and lots of fun to be had with this wad.

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Unknown date

  
Screw rule 32!! bathrooms with toilets make more of an aesthetic to an urban map.

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Unknown date

  
Fun enough.

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  • File Reviews

    • By RetMenTos · Posted
      It was fun (technically speaking). I was on the train and I had nothing to do. So I fired up this wad and chugged through a couple of these levels. Special thanks to my good friends iddqd and idkfa, they made this experience bearably amusing.
    • By Never_Again · Posted
      Three levels in three separate WADs (EHD11, EHD12 and EHD14) dated March 31 1994 - 26 years and a day ago. The author, Ed Jankovsky - a student at Northern Arizona University, announced them on the same day in newsgroup alt.games.doom in a thread titled "Try These New Levels!!!"   https://groups.google.com/d/topic/alt.games.doom/VUFq8jK-RxM/discussion   The number of the exclamation marks in the subject reflected the author's excitement rather than the quality of the levels. Even by the standards of the day they were rather poor - Michael Kelsey's STONES had been out for several days already.   The only noteworthy level in this pack is EHD14. It's a 5x5 grid of empty 256x256 rooms, each with a teleporter in the center. No monsters or exit, this was probably meant to be a DM-only board. All weapons except the shotgun are present, as well as some ammo. There are a couple more rooms extending north from the north-easternmost grid cell, but to proceed you need to raise the bridge across the nukage first. The switch is in the center of the grid. Once you get to the northernmost room the things finally start getting interesting.   You can walk out of the map into the void through the north-eastern corner of that room. Then you can go west and circle the map to your heart's content, provided you keep far enough away from the two nukage sectors. You can even travel in the void between the individual grid cells and examine their contents from outside. Once you drop into the nukage sectors extending out into the void the journey is over, however. The nukage won't harm you and you can get back into the map but you cannot get onto the walkway or back into the void.
    • By DoomShark · Posted
      Good wad, Although its an old wad but I really enjoyed playing it.
    • By Denim Destroyer · Posted
      Going Down is hard for me to review because of how unique it is despite being just another Boom compatible megawad. Plenty of megawads exist that have unique themes and brutal open ended levels but Going Down sets itself apart through intelligent use of Boom actions. No two maps feel exactly the same because under the hood they always have something different going on. Walls falling to reveal a new hellish underside, a dark mirrored version of our world, rooms that transform faster than you can blink an eye, and a literal descent into the mouths of hell are just a few of the things Going Down does to stay fresh. Go play it and you will not regret it. 
    • By Senor500 · Posted
      Took me a whole 40 minutes to finish, perhaps I'm just slow, but this map in UV is pretty tough, complete with Doomkid's charm and his custom monsters, definitely does what it sets out to do pretty well. I couldn't find the ssg and indeed it makes the thing quite hard, wasn't a fan of the final fight either, but overall, very fun to go through.
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