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QDOOM - Quake Done DOOM Style

   (31 reviews)
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About This File

The only complete and unique Quake to DOOM conversion, now works with EDGE 1.29+, and uses OGG music file format versus MP3


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Guest

  
You soundtrack rocks!, this was fun to play.

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Guest

Unknown date

  
I was disappointed with this. Perhaps it is an impressive technical feat - the credits are certainly very lengthy. But the (sprite-based) baddies look terrible and pixellated, and they zip around like frantic ants; the soldiers are scaled wrong and seem to tower over the player, and the E1 boss looks ridiculous. The first episode is drab and empty and bland, and although it gets better, the architecture is uniformly browny-greeny-purple . And it's not much fun to play.

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Unknown date

  
Simply awesome, and one of the best mods ever released for EDGE. A must download! 5/5

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Unknown date

  
5/5, lots of work put into this. A little dark in some places. Lots of cool Edge effects.

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Unknown date

  
Seriously, Romero and the boys could have released this instead of Quake (even with the vanilla Doom engine instead of the Edge source port - it is better than 75% of the levels in registered Quake)

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Unknown date

  
excellent, a serious mod that shows you EDGE can hang with the big boys.

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Unknown date

  
whats so great about this? I'll admit, the 3d bridges and water were great. However the levels made my eyes bleed. I didnt feel this captured any of the mood QUAKE made. I couldnt play it because I couldnt see shit. I know quake was a dark game but the darkness in this mod is rediculous. The levels werent even reminiscent of QUAKE, other than the weapons and HUD. Im not saying I could do any better, my mapping sucks horribbly, but I know this is crap.

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Unknown date

  
I love this Quake wad. it's the best one I've ever played. 5/5.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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