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TITLE : QDOOM - Quake Done DOOM Style
FILE NAME : QDOOM101.ZIP
VERSION : 1.0
NOTE: This version contains minor fixes to work with GLEDGE 1.29+,
and has OGGs instead of MP3s - there are no new features.
ENGINE : GLEDGE 1.29+ (http://edge.sourceforge.net)
ORIGINAL RELEASE DATE : August 16, 2001
RE-RELEASE DATE : April 6, 2005
AUTHOR : Marc A. Pullen [FANATIC]
WEBSITE : http://fanaticalproductions.net
OTHER FILES BY AUTHOR : New Breed, BreedDM, ROKS, ROKS RA, RUINS, HacX
DESCRIPTION : The only complete and unique Quake to DOOM
conversion, now works with EDGE 1.29+, and
uses OGG music file format versus MP3
CREDITS : id Software
Raven Software
The EDGE team
The Covert Ops team
The GothicDM Teams
Banjo Software (RIP)
Gokuma (for the DDF inspiration and help)
All DOOM News sites
Everyone that plays DOOM and enjoys it for what
it is -A GAME!
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PACKAGE INFORMATION :
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REQUIRES : DOOM2.WAD and the EDGE engine
WILL ONLY RUN WITH : EDGE source port version 1.29+ at http://edge.sourceforge.net
WILL NOT RUN WITH : DOOM.EXE, DOOM2.EXE, or any other source port
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GAME INFORMATION :
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MAPS : 12 maps (QD1 - QD12)
SINGLE PLAYER : Yes
COOPERATIVE 2-8 PLAYER : Yes
DEATHMATCH 2-8 PLAYER : Yes
DIFFICULTY SETTINGS : Yes
NEW SOUNDS : Yes
NEW MUSIC : Yes
NEW GRAPHICS : Yes
NEW TEXTURES : Yes
NEW DEMOS : No
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CONSTRUCTION :
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BASE : From scratch
BUILD TIME : started 2/23/1999, ended 4/25/2001
EDITORS USED : Paint Shop Pro -textures, sprites, graphics
Animation Shop -animated/swirly liquid textures
Paint Brush -minor cleanup and croping
Winpak 1.3 -extract Quake resource
Adqedit 1.3 -extract and edit Quake sprites and
graphics
QuArK 5.3 -extract textures
qME 3.1 -pose and take screenshots of models to
create sprites
DeuTex 3.6 -build QDOOMTST.WAD from scratch
Wintex 4.3 -edit QDOOMTST.WAD and it's resources
DOOMCad 5.1 -main map editor
WAD Studio 1.5b -used for error checking and
making small lines
WAD Author -backup map editor (used for detail work)
GLBSP -map compiler
RMB -reject map builder
WAD Cleaner 1.0 -cleans and compacts QDOOM.WAD
CMAPTOOL -BOOM's colormap tool
Digital Orchestrator Pro 3.00.37 -music editor
Cool Edit 96 -sound editor
OGGENC.EXE -encodes WAV music files to OGG format
Notepad -used to create/edit DDF and RTS
EDIT -used for ASCII art for ENDOOM screens
KNOWN BUGS : none that are significant
RESOURCES : Quake (obviously)
HeXen2: (some modified sounds and sprites)
QEX2A0 - QEX2F0 (small explosion)
DSPUMPS1 and DSPUMPOV (the metallic clank
only)
DSRUBBL1 - DSRUBBL3 (stone and metal
shattering)
GothicDM.wad: two very modified transparent
window bar textures (used in map01)
Skypack1.wad: created by Stian Skjondal
(zsignal)
QSKY_01 - QSKY_04 (various mountain skies)
DarcJedi's custom skies:
www.telefragged.com/soup
QSKY_C1 - QSKY_C4 (cloudy mountain sky)
QSKY_C1 - QSKT_C4 (cloudy moon sky)
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COPYRIGHT AND PERMISSIONS :
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Authors MAY use this package as a base to build additional levels.
NOTE: name your levels QD13 - QD32 after compiling them and running RMB on them
using Wintex. You need to rename the MAP## to QD## and the GL_MAP## to GL_QD##.
You MAY NOT use portions of this package in your project(s)!
You MAY distribute this package via the Internet, but NOT via
Diskette or CD, etc., and only if you include the zip file intact.
This package MAY NOT be sold.
You MAY NOT kill anyone as a result of playing any game. It's just a game!