Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Water Treatment Facility

   (14 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

A short map I made in about 5 days. Inspired by Agent Spork's Simplicity.


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Guest

Unknown date

  
No gameplay to speak of. Somewhat good looks if you like pointless detail, but it's not jaw dropping aesthetically. 3/5

Share this review


Link to review
Guest

Unknown date

  
Very good, just a little to short.

Share this review


Link to review
Guest

Unknown date

  
I particularly liked the theme, and it worked pretty well. A bit too short and simple for my liking. Would have liked a bit of ammo near the end though.

Share this review


Link to review
Guest

Unknown date

  
Very good architecture and attention to detail. Gameplay suffers from overuse (and limited range) of stock monsters; this would have benefited from some custom baddies. Overall: quite promising, like to see more of this.

Share this review


Link to review
Guest

Unknown date

  
Wow man this level kicks ass. It is a very beautiful map with a very nice looking sky. I would of played it wothout any monsters at all. 5/25/07

Share this review


Link to review
Guest

Unknown date

  
Slick enough looking map, with very generic, squarish layout/architecture and far too much symmetry. The traps aren't very inspiring either. Would get 2.5/5 but I'll be generous and give it 3/5 FP

Share this review


Link to review
Guest

Unknown date

  
Definitely deserves 5/5 in my opinion, no doubt about it. The architecture was great, and I loved the layout. The rooms were very interesting; the only one I didn't find overly awesome was the small Sladwall hallway. To those saying it's too much like Simplicity, if you like Simplicity, why would you not want more material like it? Superb work. -Tango

Share this review


Link to review
Guest

Unknown date

  
Nice Level, the architecture was nice and i found the gameplay fun, 4 stars

Share this review


Link to review
Guest

Unknown date

  
This is a good-looking level, with the cool blue palette that was fashionable in 2006. The map's not bad, but the gameplay is a bit dull; you run to one end of the map, flick a switch, run back to the other end of the map, flick a switch, run back to the start and then exit. The rooms and the overall layout are basically square, with embellishments. I rate it satsuma - more practical than a peach, but messier than a banana.

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
×