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Funhouse

   (24 reviews)
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Guest

2 Screenshots

About This File

Just Have Fun.


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Guest

Unknown date

  
Very good; lovely design and with a nice balance of health and ammo etc. I think I stumbled on the same trap as the reviewer above (it should have been obvious, but it made me grin).

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Guest

Unknown date

  
In the room full filed the the rocketters, you need chance, and I hate this fact!! Gameplay?!? There is none! Very well designed, but absolutely not funny. 2/5 - Jive

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Guest

Unknown date

  
I had fun until the revenants blew me up.

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Guest

Unknown date

  
Amazing!!

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Guest

Unknown date

  
I liked this map. 4/5.

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Guest

Unknown date

  
Good map. Attractive design, and reasonably challenging gameplay, albeit a little uneven. Deserves 4/5, but I'll give it 5/5 to compensate to Jive's little tantrum. The invul in the revenant trap room is quite sufficient.

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Guest

Unknown date

  
Different and detailing is good, but there are too many themes. Looks good but the gameplay is somewhat off. 3/5 -SM

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Guest

Unknown date

  
Nice level, had trouble working out where the doors were, on the whole good design and fun/hard to play

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Memfis

Unknown date

  
Another temple map by Hans de Heus, much better than the previous one. I felt like some traps were a little unfair (not only the rev one, where I miraculously survived, but also the one with RL and 8 hell knights, where I died. Maybe I just suck.). I also had to skip some monsters because I couldn't find enough ammo to deal with them. That aside, it's a fun and atmospheric map, if a bit too linear and catacomb-like (almost no large areas, everything is separated by doors).

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Guest

Unknown date

  
Another competent and enjoyable map. Keep 'em coming 5/5 FP

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Guest

Unknown date

  
There is not enough health, but the rest is good. 4/5

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Guest

Unknown date

  
Yay yet another whine about the rev room :P. 4/5 - Belial

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Guest

Unknown date

  
Very nice; I like your style and level of detail, along with the texture choices. Great work! -Tango

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Guest

Unknown date

  
This is just excellent. Great atmosphere, great use of graphics, great monster placement. Well done! One of the traps scared the crap outta me, but I won't tell you which one :P 5/5

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Guest

Unknown date

  
Very enjoyable. 5/5

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Guest

Unknown date

  
A good map overall. The only negative point is that a lot of the gameplay is routine, punctuated by just a few tricky moments.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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