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Funhouse

   (24 reviews)
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Guest

2 Screenshots

About This File

Just Have Fun.


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Guest

Unknown date

  
Very good; lovely design and with a nice balance of health and ammo etc. I think I stumbled on the same trap as the reviewer above (it should have been obvious, but it made me grin).

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Guest

Unknown date

  
In the room full filed the the rocketters, you need chance, and I hate this fact!! Gameplay?!? There is none! Very well designed, but absolutely not funny. 2/5 - Jive

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Guest

Unknown date

  
I had fun until the revenants blew me up.

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Guest

Unknown date

  
Amazing!!

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Guest

Unknown date

  
I liked this map. 4/5.

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Guest

Unknown date

  
Good map. Attractive design, and reasonably challenging gameplay, albeit a little uneven. Deserves 4/5, but I'll give it 5/5 to compensate to Jive's little tantrum. The invul in the revenant trap room is quite sufficient.

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Guest

Unknown date

  
Different and detailing is good, but there are too many themes. Looks good but the gameplay is somewhat off. 3/5 -SM

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Guest

Unknown date

  
Nice level, had trouble working out where the doors were, on the whole good design and fun/hard to play

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Memfis

Unknown date

  
Another temple map by Hans de Heus, much better than the previous one. I felt like some traps were a little unfair (not only the rev one, where I miraculously survived, but also the one with RL and 8 hell knights, where I died. Maybe I just suck.). I also had to skip some monsters because I couldn't find enough ammo to deal with them. That aside, it's a fun and atmospheric map, if a bit too linear and catacomb-like (almost no large areas, everything is separated by doors).

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Guest

Unknown date

  
Another competent and enjoyable map. Keep 'em coming 5/5 FP

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Guest

Unknown date

  
There is not enough health, but the rest is good. 4/5

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Guest

Unknown date

  
Yay yet another whine about the rev room :P. 4/5 - Belial

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Guest

Unknown date

  
Very nice; I like your style and level of detail, along with the texture choices. Great work! -Tango

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Guest

Unknown date

  
This is just excellent. Great atmosphere, great use of graphics, great monster placement. Well done! One of the traps scared the crap outta me, but I won't tell you which one :P 5/5

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Guest

Unknown date

  
Very enjoyable. 5/5

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Guest

Unknown date

  
A good map overall. The only negative point is that a lot of the gameplay is routine, punctuated by just a few tricky moments.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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