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CrossFire

   (25 reviews)
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3 Screenshots

About This File

Once a standard military complex used to communicate thougout the galaxy, the complex is now over run with demons and turned the complex into their personal home and you have been thrown in to take them out.


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Guest

Unknown date

  
Yay!

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Guest

Unknown date

  
Great, only disadvantage is some confusing moments with searching the right door 4.5/5

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Guest

Unknown date

  
Quite good at times, but there is too much searching around. I don't use to like very big maps esp. when they are so nonlinear. They can easilly confuse me and make me use cheats ;P

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Guest

Unknown date

  
Very good!

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Guest

Unknown date

  
Great work, as per usual, kept me hopping for quite a while. A little too much ammo through most of the level, but otherwise outstanding. 4 stars.

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Guest

Unknown date

  
Good stuff as always. Wouldn't need the cyb, but ok. And a the lowering-stair jumping was tricky, too.

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Guest

Unknown date

  
Awsome!!! dfhgajdhbjsbcjh 5/5!! -=R3D=-

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Guest

Unknown date

  
its cool 4 out of 5

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Guest

Unknown date

  
Kaiser is the emperor of Doom. 5 stars.

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Guest

Unknown date

  
Great map, there's way too much health but that must have been the intention. As someone pointed it out, once you have a new key, the door is either right in front of you, or you're teleported there. Agree with the beautiful part too. So only in the beginning it can be hard to find. If you loose you're way, you can always go back to the previous key area. 5/5 coldfusio

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Guest

Unknown date

  
Once again I lost in a Kaiser maze of switches. I can only make to the end of about half kaiser's levels before I freak out. 5/2/07

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Guest

Unknown date

  
Awesome map. Perhaps ammo and health was sufficient for Ultra Violence, but felt a little overabundant on Hurt Me Plenty. No biggie. Not super confusing either. When you get a new key the door is either right in front of you, or you're teleported there. Beautiful.

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Guest

Unknown date

  
There was a part where you could get stuck, right after you get the SSG. 3/5.

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Guest

Unknown date

  
Solid map, but some real surprise or creative spark is missing. Unusual for this author, there's very sufficient health and ammo.4*

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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