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CrossFire

   (25 reviews)
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3 Screenshots

About This File

Once a standard military complex used to communicate thougout the galaxy, the complex is now over run with demons and turned the complex into their personal home and you have been thrown in to take them out.


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Guest

Unknown date

  
Yay!

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Guest

Unknown date

  
Great, only disadvantage is some confusing moments with searching the right door 4.5/5

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Guest

Unknown date

  
Quite good at times, but there is too much searching around. I don't use to like very big maps esp. when they are so nonlinear. They can easilly confuse me and make me use cheats ;P

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Guest

Unknown date

  
Very good!

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Guest

Unknown date

  
Great work, as per usual, kept me hopping for quite a while. A little too much ammo through most of the level, but otherwise outstanding. 4 stars.

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Guest

Unknown date

  
Good stuff as always. Wouldn't need the cyb, but ok. And a the lowering-stair jumping was tricky, too.

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Guest

Unknown date

  
Awsome!!! dfhgajdhbjsbcjh 5/5!! -=R3D=-

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Guest

Unknown date

  
its cool 4 out of 5

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Guest

Unknown date

  
Kaiser is the emperor of Doom. 5 stars.

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Guest

Unknown date

  
Great map, there's way too much health but that must have been the intention. As someone pointed it out, once you have a new key, the door is either right in front of you, or you're teleported there. Agree with the beautiful part too. So only in the beginning it can be hard to find. If you loose you're way, you can always go back to the previous key area. 5/5 coldfusio

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Guest

Unknown date

  
Once again I lost in a Kaiser maze of switches. I can only make to the end of about half kaiser's levels before I freak out. 5/2/07

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Guest

Unknown date

  
Awesome map. Perhaps ammo and health was sufficient for Ultra Violence, but felt a little overabundant on Hurt Me Plenty. No biggie. Not super confusing either. When you get a new key the door is either right in front of you, or you're teleported there. Beautiful.

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Guest

Unknown date

  
There was a part where you could get stuck, right after you get the SSG. 3/5.

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Unknown date

  
Solid map, but some real surprise or creative spark is missing. Unusual for this author, there's very sufficient health and ammo.4*

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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