Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

OMG!!!! WHY is PuMpKiNsMaShEr still Mapping? (OMGPump2)

   (11 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

Bricks/ Hell/ Tech themed level This is a sequal to OMGPump.Wad


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is an entertaining level, with a real mish-mash of styles (there's a sewer, a techbase, a medieval outdoors bit, a castle, everything except a space station and a "my house" section). There's plenty of action, although it's not very hard. It has a nice pastelly colour scheme.

Share this review


Link to review
Guest

Unknown date

  
Not bad... But a few things that sort of annoyed me. Some of the texture combination was kind of... meh. I don't think that the white flat goes well with anything; including the brick. Some of the texture misalignment was bugging me; just go into 3D mode and press A in DB. Still, not bad. -Tango

Share this review


Link to review
Guest

Unknown date

  
I really enjoyed this map. Texture combinations are maybe weird but I loove them. You don't see usually such combins in other levels and they work well here. Make rooms more colorful than the average doom map =) Was this a pun having to do with the title of this WAD though? It worked well! 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
An average level with some OK parts, that suffered from some gameplay problems. There wasn't a good flow in the level, the gameplay was cramped and unfocused. 3/5

Share this review


Link to review
Guest

Unknown date

  
Pretty good action-packed level, though the cyber in the confined space was a bit much. Other than that, a recommended play. 4 stars.

Share this review


Link to review
Guest

Unknown date

  
Yeah, I really Enjoyed it. Ok, some texture using was weird, some misalignment, but still fun and good gameplay. 4/5 - Damned

Share this review


Link to review
Guest

Unknown date

  
The cyberdemon followed me up to the exit switch. Even up and down the stairs. I thought that was pretty cool. It was probley the coolest part of the level sorry to say. Like the first one, nothing that bad about it really. 6/12/07

Share this review


Link to review
Guest

Unknown date

  
sweit. A bit too long, maybe. 5/5

Share this review


Link to review
Guest

Unknown date

  
It's OK, but not a map I'd be inclined to play much more than once.

Share this review


Link to review
  • File Reviews

    • By Ajora · Posted
      Even for Terrywad standards, this is pretty terrible. Not worth playing at all. 
    • By Walter confetti · Posted
      Pretty enjoyable map, it feels more modern than it's official release. maybe too square-ish in layout terms, but overall is a cool and fun map!
    • By Walter confetti · Posted
      First series of the "k_" wads, is a cool and open arena with some texture taken from Quake, is a fun map.
    • By Walter confetti · Posted
      Basic and really short map, kinda ok but way too short and ends too soon, without any sign of exit signs. Also is the final room some sort of hellish uterus and you die in... lava vagina?
    • By warman2012 · Posted
      I'd give this mapset a friggin 0 if I could. This mapset is terrible to its very core. It pulls all sorts of asinine moves to make sure you die at least 3 to 4 times in a level, on HMP at least. I wouldn't dream of playing UV for this mapset, not that there is much of any difference when mapping philosophy is "aggravation central". Lets list out all the things wrong with this mapset: 1. Ammo and Health starvation. 2. Claustrophobic ambushes stuffed with so many enemies you can barely move around in. 3. Cheap tricks such as a teleporting cyberdemons that teleport every 3 seconds across 3 elevated levels. 4. Archvile abuse. 5. Slaughtermap-esque encounters.   What were these people going for when they made this? Sure, it has colorful Mario graphics and short length. That essentially ends it here. These ppl had to go out of their way to handcraft each way they could send you back to the loading screen. No difficulty or "skill" could possibly fix the deranged minds of these sadists. Map 18 for one, has at the end, a cyberdemon to kill you as you go towards the exit of the level with no way to get out of the cyberdemon's way because its a narrow passage. Map 15 Ziegenhous, I am going to single out as the worst offender. 16 archviles, 55 revenants make up 90% or so of this ridiculous map. This map also has the teleporting cyberdemons I mentioned earlier. Had to MDK these guys as it was too ridiculous to try and kill them conventionally. Map 21 Rainbow Road is another stain with it shoving you into cramped slaughter arena fights; one of these fights has an archvile duo with another monster for cover and poles that can barely block line of sight, not that it matters as the arena is too small to move in and is open to fire from two cyberdemons that dominate the map and can snipe you from long range.   One of the worst mapsets I've played. If savecumming, headache-inducing aggravation in colorful, cheerful environments with fun music is your thing, then check this out. Otherwise, for the normal folks, stay far away from this mapset.  
×