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Armadosia The Mad Corridor v2

   (63 reviews)
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Large, complex levels, with a focus on exploration


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MuratMikal

  

Very good megawad. Huge maps, high monster count in every map, epic fights and gameplay is excellent - not overly complicated but you must always use automap because there're a lot of switches scattered around all maps and w/o automap you'll have a very hard time progressing. MAP 28 is giant, will certainly take more than 45 min to finish to everyone who plays it in first time, without foreknowledge. Overall, very recommended if you don't mind maps lasting more than 30 min to finish.

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Dr. Crowley

  
This wad needs more coop-fixes and 4 (four) coop starts.

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NuMetalManiak

  
very huge levels, prepare to take at least a day playing this all the way through. very adventurous style of play, ruined by some questionably ugly textures, misalignments, and a lot of backtracking throughout. MAP28 alone takes at least 30 minutes.

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Guest

  
Loving the v2 update. I recommend playing with PSX music for great atmosphere. Unfortunately MAP11 still has a small zdoomism with the gun trigger inside the plasma gun secret. Hopefully this will get fixed though.

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Guest

  
Very solid set of levels, with a high monster count, large layouts and challenging gameplay. Don't load up in UV unless you flesh out the pain. Try this with Complex Doom for MORE carnage.

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Guest

  
Got up to about map 6 before I quit. Ugh, the excessive backtracking and running around to activate triggers that open doors, reveal switches, raise/lower bars, etc. in order to progress kills the flow. It's like if Eternal Doom III was done horribly. Also encountered one level where you can get stuck because the door only opens from one side. Giving this two stars because at least some effort was put into these levels and because I imagine it would be more fun in co-op.

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Guest

  
Some peoples' idea of fun seems to be running around empty mazes for hours on end. 90% of doors open by remote switches you have to go look for (zzzz... ) Most of these levels would be all right with twice the monsters and half the switches.

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Guest

  
Switch hunts. Lovely. -groans- Doom is supposed to be a slaughter fest, not a treasure hunt. When ya gonna get that?

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Guest

Unknown date

  
web site with update of the waad for some bug fix http://www.armadosia .com/

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Guest

Unknown date

  
Very good. So full of surprises. However I got lost many times though, since many of the levels were so large and complex. It also needs custom map names (instead of Entryway, etc). Even though this megawad lacked custom music, I compensated it with a music wad, such as the music wad component for "Aeons of Death" (a ZDoom weapon/monster mod that can be found in the Editing forums at ZDoom.org). 4/5

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Guest

Unknown date

  
A well-crafted and challenging megaWAD. 5/5

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Unknown date

  
Greeeeat job dood

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Unknown date

  
thanks all. for the bugs,like a said in the txt file with the wad,i build this wad for doom legacy. i don't knwo for other ports. for new music,aligment texture and new title,i simply hadn't no more time to make them. http://www.armadosia .com

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Unknown date

  
This wad made me dizzy sometimes. If you ask me it is an "atmospheric wad". Don't know... Sometimes it is dull and boring but most of the time it lives up to it's name - mad corridor. 4/5

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Unknown date

  
I don't like the unaligned textures and the overuse of open space. It feels half-assed, but some maps in it are pretty good. The lack of new music gives it the classic doom feel, which is cool. It's an ok megawad 3/5

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Unknown date

  
Poor detail and alot of areas with monsters in wide open fields. Pretty boring.

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Unknown date

  
0/5 this megawad was made for ppl who have no life

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Unknown date

  
some brutal ass maps, never died so mutcch in my life

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Unknown date

  
I love it!

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Unknown date

  
As the review says: Some good maps, and some not that good. No changes in music, a few times some new textures, fair stuff at all.

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Unknown date

  
i love it he done with the icon of sin face - DOOMMAN98

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Unknown date

  
Because of inexistent texture allignment (I am a sucker for proper allignment and good detail). Still nicely design and a bit fun at times. 3.5/5.

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Unknown date

  
very good - 5/5

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Unknown date

  
I enjoyed the complexity of the stages; however, some of the levels (particularly in the early 20s) may have been a bit too long though. The enemy placement and traps were pretty good, and make this WAD work especially well with the "Overpowered Weapons 2" pack, since it powers up the types of enemies that most of Armadosia's ambushes and snipers are made up of. A challenging WAD!

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Unknown date

  
Oh well. Nice stuff, but sometimes too crampy for my taste, lottsa ammo eaters on first levels, and lottsa bugs keeping me from correctly finishing a level. Still there are also lots of good parts. I'd also vote for a 3.5/5.

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  • File Reviews

    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
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