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Armadosia The Mad Corridor v2

   (62 reviews)
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6 Screenshots

About This File

Large, complex levels, with a focus on exploration


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Dr. Crowley

  
This wad needs more coop-fixes and 4 (four) coop starts.

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NuMetalManiak

  
very huge levels, prepare to take at least a day playing this all the way through. very adventurous style of play, ruined by some questionably ugly textures, misalignments, and a lot of backtracking throughout. MAP28 alone takes at least 30 minutes.

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Guest

  
Loving the v2 update. I recommend playing with PSX music for great atmosphere. Unfortunately MAP11 still has a small zdoomism with the gun trigger inside the plasma gun secret. Hopefully this will get fixed though.

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Guest

  
Very solid set of levels, with a high monster count, large layouts and challenging gameplay. Don't load up in UV unless you flesh out the pain. Try this with Complex Doom for MORE carnage.

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Guest

  
Got up to about map 6 before I quit. Ugh, the excessive backtracking and running around to activate triggers that open doors, reveal switches, raise/lower bars, etc. in order to progress kills the flow. It's like if Eternal Doom III was done horribly. Also encountered one level where you can get stuck because the door only opens from one side. Giving this two stars because at least some effort was put into these levels and because I imagine it would be more fun in co-op.

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Guest

  
Some peoples' idea of fun seems to be running around empty mazes for hours on end. 90% of doors open by remote switches you have to go look for (zzzz... ) Most of these levels would be all right with twice the monsters and half the switches.

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Guest

  
Switch hunts. Lovely. -groans- Doom is supposed to be a slaughter fest, not a treasure hunt. When ya gonna get that?

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Guest

Unknown date

  
web site with update of the waad for some bug fix http://www.armadosia .com/

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Guest

Unknown date

  
Very good. So full of surprises. However I got lost many times though, since many of the levels were so large and complex. It also needs custom map names (instead of Entryway, etc). Even though this megawad lacked custom music, I compensated it with a music wad, such as the music wad component for "Aeons of Death" (a ZDoom weapon/monster mod that can be found in the Editing forums at ZDoom.org). 4/5

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Guest

Unknown date

  
A well-crafted and challenging megaWAD. 5/5

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Guest

Unknown date

  
Greeeeat job dood

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Guest

Unknown date

  
thanks all. for the bugs,like a said in the txt file with the wad,i build this wad for doom legacy. i don't knwo for other ports. for new music,aligment texture and new title,i simply hadn't no more time to make them. http://www.armadosia .com

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Unknown date

  
This wad made me dizzy sometimes. If you ask me it is an "atmospheric wad". Don't know... Sometimes it is dull and boring but most of the time it lives up to it's name - mad corridor. 4/5

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Unknown date

  
I don't like the unaligned textures and the overuse of open space. It feels half-assed, but some maps in it are pretty good. The lack of new music gives it the classic doom feel, which is cool. It's an ok megawad 3/5

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Unknown date

  
Poor detail and alot of areas with monsters in wide open fields. Pretty boring.

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Guest

Unknown date

  
0/5 this megawad was made for ppl who have no life

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Unknown date

  
some brutal ass maps, never died so mutcch in my life

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Guest

Unknown date

  
I love it!

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Guest

Unknown date

  
As the review says: Some good maps, and some not that good. No changes in music, a few times some new textures, fair stuff at all.

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Unknown date

  
i love it he done with the icon of sin face - DOOMMAN98

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Unknown date

  
Because of inexistent texture allignment (I am a sucker for proper allignment and good detail). Still nicely design and a bit fun at times. 3.5/5.

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Guest

Unknown date

  
very good - 5/5

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Guest

Unknown date

  
I enjoyed the complexity of the stages; however, some of the levels (particularly in the early 20s) may have been a bit too long though. The enemy placement and traps were pretty good, and make this WAD work especially well with the "Overpowered Weapons 2" pack, since it powers up the types of enemies that most of Armadosia's ambushes and snipers are made up of. A challenging WAD!

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Unknown date

  
Oh well. Nice stuff, but sometimes too crampy for my taste, lottsa ammo eaters on first levels, and lottsa bugs keeping me from correctly finishing a level. Still there are also lots of good parts. I'd also vote for a 3.5/5.

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Unknown date

  
One of my favorites.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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