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WASTED: UAC Waste Facility #253

   (8 reviews)
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About This File

So you beat the demons on Phobos, Deimos, Earth, and even in Hell itself. But the UAC's operations have finally been stopped. The weapons research the corporation did left a lot of radioactive waste as byproducts, and the UAC set up waste facilities to dump the stuff. All of these facilities were believed to have been shut down, but the last, UAC Waste Facility #253, is on Earth's own Moon. After you defeated hell the final time, they retreated back to the Moon, where a small outpost has been made out of the facility.

But you're on vacation now. Nobody knows your name, nobody recognizes you. Which was good. You were expecting to be famous after your many battles, but you're glad it didn't happen. You're taking a little reprieve on the moon, but before you got there you had no idea of the final Waste Facility.

You step out of the ship with the other tourists and onto the Moon's surface. The tour guide herds everybody away from the looming building imprinted with the UAC logo. The tour guide's perky voice picks up and your thoughts drown her out. A low growl interrupts you and your hand flies to the butt of your faithful pistol. Damn! One of those brown bastards from hell! Your vacation hasn't dulled your reflexes, so you whip out your marine-issue pistol and shoot the imp until the magazine runs dry and the slide locks. Two more imps have already killed the rest of the tourists, but you whip out another magazine, reload, and blast them into gory lumps of mush.

The Facility must have become a demonic outpost. You have to exterminate the hellspawn before they can plan some sort of attack on Earth. Time to go back into action, one last time. You take a deep breath and take the teleporter into the UAC Waste Facility....


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Guest

Unknown date

  
Some nice details and rooms, but annoying, really annoying, no ammo, not much protection from acid, searching around and going into a pit with no platform/teleport to exit. Not a good play..

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Guest

Unknown date

  
I enjoyed this map. I'd like to have given it a higher rating than a 3, but personally I'm not big on nukage pit cheapness.. Also, it could have stood a bit more length and difficulty balance (could have been much harder later on). Not bad at all for a first release, though.

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Guest

Unknown date

  
"Ugly zdbsp texture misalignments": Not in Risen3D and GZDoom. The Z-clipping stuff is odd...that usually doesn't happen. It's meant to have the hellknight appear right in front of the player, not under/behind the player. "and areas that the player can get stuck": Where? Anyway, thanks for all the "constructive criticism". *rolls eyes*

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Guest

Unknown date

  
Annoying gameplay - 2/5 - Optimus

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Guest

Unknown date

  
Boring and linear, uneven detailing makes it seem like a collection of random rooms. Very easy, too short to be satisfying (didn't even last 3 minutes). 2/5 - Belial

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Guest

Unknown date

  
Not a bad first effort, but it contains some major bugs and glitches. The author was made aware of these but for some reason has not fixed them. Ugly zdbsp texture misalignments, some bizarre ways to have monsters appear behind the player (relying on z-clipping), and areas that the player can get stuck make this a very skippable wad.

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Guest

Unknown date

  
These bugs afflict the wad even in some of the recommended ports, and could easily have been fixed.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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