Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

WASTED: UAC Waste Facility #253

   (8 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

So you beat the demons on Phobos, Deimos, Earth, and even in Hell itself. But the UAC's operations have finally been stopped. The weapons research the corporation did left a lot of radioactive waste as byproducts, and the UAC set up waste facilities to dump the stuff. All of these facilities were believed to have been shut down, but the last, UAC Waste Facility #253, is on Earth's own Moon. After you defeated hell the final time, they retreated back to the Moon, where a small outpost has been made out of the facility.

But you're on vacation now. Nobody knows your name, nobody recognizes you. Which was good. You were expecting to be famous after your many battles, but you're glad it didn't happen. You're taking a little reprieve on the moon, but before you got there you had no idea of the final Waste Facility.

You step out of the ship with the other tourists and onto the Moon's surface. The tour guide herds everybody away from the looming building imprinted with the UAC logo. The tour guide's perky voice picks up and your thoughts drown her out. A low growl interrupts you and your hand flies to the butt of your faithful pistol. Damn! One of those brown bastards from hell! Your vacation hasn't dulled your reflexes, so you whip out your marine-issue pistol and shoot the imp until the magazine runs dry and the slide locks. Two more imps have already killed the rest of the tourists, but you whip out another magazine, reload, and blast them into gory lumps of mush.

The Facility must have become a demonic outpost. You have to exterminate the hellspawn before they can plan some sort of attack on Earth. Time to go back into action, one last time. You take a deep breath and take the teleporter into the UAC Waste Facility....


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Some nice details and rooms, but annoying, really annoying, no ammo, not much protection from acid, searching around and going into a pit with no platform/teleport to exit. Not a good play..

Share this review


Link to review
Guest

Unknown date

  
I enjoyed this map. I'd like to have given it a higher rating than a 3, but personally I'm not big on nukage pit cheapness.. Also, it could have stood a bit more length and difficulty balance (could have been much harder later on). Not bad at all for a first release, though.

Share this review


Link to review
Guest

Unknown date

  
"Ugly zdbsp texture misalignments": Not in Risen3D and GZDoom. The Z-clipping stuff is odd...that usually doesn't happen. It's meant to have the hellknight appear right in front of the player, not under/behind the player. "and areas that the player can get stuck": Where? Anyway, thanks for all the "constructive criticism". *rolls eyes*

Share this review


Link to review
Guest

Unknown date

  
Annoying gameplay - 2/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Boring and linear, uneven detailing makes it seem like a collection of random rooms. Very easy, too short to be satisfying (didn't even last 3 minutes). 2/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
Not a bad first effort, but it contains some major bugs and glitches. The author was made aware of these but for some reason has not fixed them. Ugly zdbsp texture misalignments, some bizarre ways to have monsters appear behind the player (relying on z-clipping), and areas that the player can get stuck make this a very skippable wad.

Share this review


Link to review
Guest

Unknown date

  
These bugs afflict the wad even in some of the recommended ports, and could easily have been fixed.

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
×