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WASTED: UAC Waste Facility #253

   (8 reviews)
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About This File

So you beat the demons on Phobos, Deimos, Earth, and even in Hell itself. But the UAC's operations have finally been stopped. The weapons research the corporation did left a lot of radioactive waste as byproducts, and the UAC set up waste facilities to dump the stuff. All of these facilities were believed to have been shut down, but the last, UAC Waste Facility #253, is on Earth's own Moon. After you defeated hell the final time, they retreated back to the Moon, where a small outpost has been made out of the facility.

But you're on vacation now. Nobody knows your name, nobody recognizes you. Which was good. You were expecting to be famous after your many battles, but you're glad it didn't happen. You're taking a little reprieve on the moon, but before you got there you had no idea of the final Waste Facility.

You step out of the ship with the other tourists and onto the Moon's surface. The tour guide herds everybody away from the looming building imprinted with the UAC logo. The tour guide's perky voice picks up and your thoughts drown her out. A low growl interrupts you and your hand flies to the butt of your faithful pistol. Damn! One of those brown bastards from hell! Your vacation hasn't dulled your reflexes, so you whip out your marine-issue pistol and shoot the imp until the magazine runs dry and the slide locks. Two more imps have already killed the rest of the tourists, but you whip out another magazine, reload, and blast them into gory lumps of mush.

The Facility must have become a demonic outpost. You have to exterminate the hellspawn before they can plan some sort of attack on Earth. Time to go back into action, one last time. You take a deep breath and take the teleporter into the UAC Waste Facility....


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Guest

Unknown date

  
Some nice details and rooms, but annoying, really annoying, no ammo, not much protection from acid, searching around and going into a pit with no platform/teleport to exit. Not a good play..

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Guest

Unknown date

  
I enjoyed this map. I'd like to have given it a higher rating than a 3, but personally I'm not big on nukage pit cheapness.. Also, it could have stood a bit more length and difficulty balance (could have been much harder later on). Not bad at all for a first release, though.

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Guest

Unknown date

  
"Ugly zdbsp texture misalignments": Not in Risen3D and GZDoom. The Z-clipping stuff is odd...that usually doesn't happen. It's meant to have the hellknight appear right in front of the player, not under/behind the player. "and areas that the player can get stuck": Where? Anyway, thanks for all the "constructive criticism". *rolls eyes*

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Guest

Unknown date

  
Annoying gameplay - 2/5 - Optimus

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Guest

Unknown date

  
Boring and linear, uneven detailing makes it seem like a collection of random rooms. Very easy, too short to be satisfying (didn't even last 3 minutes). 2/5 - Belial

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Guest

Unknown date

  
Not a bad first effort, but it contains some major bugs and glitches. The author was made aware of these but for some reason has not fixed them. Ugly zdbsp texture misalignments, some bizarre ways to have monsters appear behind the player (relying on z-clipping), and areas that the player can get stuck make this a very skippable wad.

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Guest

Unknown date

  
These bugs afflict the wad even in some of the recommended ports, and could easily have been fixed.

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  • File Reviews

    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
    • By P41R47 · Posted
      ETERNAL DooM is not a megawad, its an experience that had to be lived to be fully undertanded.
      This is the megawad of the 90's for me in terms of exploration and atonishing sightseeing og the marvelous structures around.
      This megawad its one of the few that awakes in me a sense of wonder like no other.
      And to make things better, i played the incredible dehacked patch that @NightFright made, that adds maps names and new text screens with a custom story. This is the ultimate way to play this outstanding work.

      Now to the flaws: the first two levels are what really define if you would play this megawad or not. The first maps is corridor after corridor, with a little puzzle for the keys to enable the exit, after that, the second map is something completely different, with a very big puzzle map that will catch everybody unprepared. If you can reach map three, your surely are at it now, and after that, is a big alley up, a pretty big mountain ahead full of wonders.

      Thanks team Eternal and TNT for this amazing work of art. This possibly is the best megawad i played soo far and the one that i most liked. It has almost everything, new textures and graphics, new way of thinking maps, extremelly clever puzzles, a lot of exploration and a full experience.

      What it lacks? Maybe a proper graphic for the end boss, a proper BOSSBACK also, and some new monsters would be cool, but for a megawad from 1997, this is almost perfect.
      And the soundtrack!
      God, thats a marvelous soundtrack!
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