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Ready to meet Kurt?

   (8 reviews)
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LEVEL FOR DOOM2


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printz

  

Just a basic Wolf3D-style cluster of dark rooms connected by doors, and barely any other dynamics such as switches. All the level uses the same texture theme. As the author suggests, try to play on something higher than ultra-violence.

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Guest

  
It was a challenge on UV. I died twice. There was plenty of ammo, but you had to know where it`s hidden. I was often low on ammo, going back in the maze looking for where I saw some shells earlier. The song playing sounded like Come As You Are.

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Unknown date

  
long live NIRVANA

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Unknown date

  
This is dated February 1995. It's an awful boring featureless dungeon level that has nothing to do with Kurt Cobain or Nirvana (the music seems to be a steel band version of The Damned's "Life Goes On"). You fight 90 mostly weak monsters and you have dozens of rockets and loads of health. And the map isn't even in the shape of Kurt Cobain's head, which annoyed me.

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Unknown date

  
I liked it

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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