Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Ready to meet Kurt?

   (8 reviews)
Sign in to follow this  

Guest

About This File

LEVEL FOR DOOM2


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

printz

  

Just a basic Wolf3D-style cluster of dark rooms connected by doors, and barely any other dynamics such as switches. All the level uses the same texture theme. As the author suggests, try to play on something higher than ultra-violence.

Share this review


Link to review
Guest

  
It was a challenge on UV. I died twice. There was plenty of ammo, but you had to know where it`s hidden. I was often low on ammo, going back in the maze looking for where I saw some shells earlier. The song playing sounded like Come As You Are.

Share this review


Link to review
Guest

Unknown date

  
long live NIRVANA

Share this review


Link to review
Guest

Unknown date

  
This is dated February 1995. It's an awful boring featureless dungeon level that has nothing to do with Kurt Cobain or Nirvana (the music seems to be a steel band version of The Damned's "Life Goes On"). You fight 90 mostly weak monsters and you have dozens of rockets and loads of health. And the map isn't even in the shape of Kurt Cobain's head, which annoyed me.

Share this review


Link to review
Guest

Unknown date

  
I liked it

Share this review


Link to review
  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
×