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Ready to meet Kurt?

   (8 reviews)
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LEVEL FOR DOOM2


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printz

  

Just a basic Wolf3D-style cluster of dark rooms connected by doors, and barely any other dynamics such as switches. All the level uses the same texture theme. As the author suggests, try to play on something higher than ultra-violence.

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Guest

  
It was a challenge on UV. I died twice. There was plenty of ammo, but you had to know where it`s hidden. I was often low on ammo, going back in the maze looking for where I saw some shells earlier. The song playing sounded like Come As You Are.

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Unknown date

  
long live NIRVANA

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Unknown date

  
This is dated February 1995. It's an awful boring featureless dungeon level that has nothing to do with Kurt Cobain or Nirvana (the music seems to be a steel band version of The Damned's "Life Goes On"). You fight 90 mostly weak monsters and you have dozens of rockets and loads of health. And the map isn't even in the shape of Kurt Cobain's head, which annoyed me.

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Unknown date

  
I liked it

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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