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Temple Of Reflection

   (7 reviews)
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Enter an ancient temple in the middle of the desert, hell bent on destroying the demonic force that now resides inside.


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Stupid Bunny

  
Has its moments, and the music is pretty cool. But most of it is a cramped, tedious labyrinth, made worse by all the blocking grates that don't show on the automap.

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Unknown date

  
A green marble maze with horrible, extra-cramped gameplay to boot...how delightful! The music was kinda nice though and fit the mood somehow, hence I'll give it 1 star ;)

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Unknown date

  
Heck of a name, Kyle Guthrie. I picture a folk-guitar-pickin' mountain man. And not a Doom level designer. This is technically pleasant, but it's a bloody maze, like 3D Monster Maze for the ZX81, but in 2006! It's a maze game, for heaven's sake. I can remember 1981, I was alive then. Peter Davison was Dr Who and I had not yet had my first sexual experience. There was only one space shuttle and Return of the Jedi hadn't come out.

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Unknown date

  
Well, a maze. I usually hate mazes. But I preety enjoyed this one. It has a great atmoshpere of a temple in Egypt and stuff (yellow and sun outside :), and some nice areas after the mazes. I had good fights. 4/5 - Optimus

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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