Advanced engine needed : Possibly
Primary purpose : Single+Coop play / Deathmatch
Title : Death Cube Cannon
Filename : CANNON.WAD
Release date : 01.03.2006
Author : Jimi
Email Address : email@example.com
Other Files By Author : you can find some of them at http://koti.mbnet.fi/jeejeeje/
Description : Experimental MAP30. Find the Death Cube Cannon and activate it.
The previous space marines were killed by the demons before they got
the cannon activated. It's all setup to fire the Death Cube into the
heart of the demon infestation.
Additional Credits to : John Romero, his head and backwards speech.
* What is included *
New levels : 1
Sounds : Yes, my own backwards speech telling you what to do :D
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
* Play Information *
Game : DOOM2
Map # : MAP30
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Designed for
Other game styles : No
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : Couple hours
Editor(s) used : Doom Builder, Sound Forge
Known Bugs : One Death Cube flies off the map(in Doomsday/jDoom)
Software engine might render "the protection wall" in front of John Romero's head incorrectly.
May Not Run With... : Something
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://koti.mbnet.fi/jeejeeje/