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Real Men Use Doombuilder

   (10 reviews)
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2 Screenshots

About This File

I did this as a stupid joke on the doomworld forums. Like all (doom related) stupid ideas, it evolved. 9.9


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Guest

Unknown date

  
Avoid

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Guest

Unknown date

  
I really enjoyed that map too. I don't know why the textures are missing there (is it a joke having to do with the title?). But it was really fun, one of the few challenging times I escape to the end teleport without killing everything because I am blocked by Barons ;), quite cool. And near the end I've just looked at the map =) 4/5 - Optimus

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Guest

Unknown date

  
interesting but not good 2/5

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dg93

Unknown date

  
this wad is poop :P

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Guest

Unknown date

  
Some missing textures, and the odd misalignment.

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Guest

Unknown date

  
Surprisingly fun gameplay. Even though this is just a joke you really should fix those bugs. 3/5 - Belial

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Guest

Unknown date

  
I enjoyed it too. Starts off cramped and tortuous but becomes more normal as it goes on. There's lots of action, and it's quite monotonous - every single corner has a monster behind it, the same gameplay trick is used over and over again. But it's viscerally entertaining although very shallow. To paraphrase Mussolini, the function of ammo and health are inseparable.

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  • File Reviews

    • By vdgg · Posted
      MAP01-03 are not too exciting; room-corridor-room layout, not too pretty, not too ugly (OK texturing but too many dark areas), boring combat.   MAP04 got me and I actually said "wow". For some reason it is called "The Shotgun Factory"; it is long, much of it is even more room-corridor-room, and very sparsely populated; John Bye reincarnate? I was about to fall asleep, but the last few rooms are very unique and unorthodox.   MAP05 and 09 are weak; MAP07 joins MAP01-03 for being not memorable. MAP06 has cool music and it's maybe the best, with good grey/silver base looks and more "teeth" (monster density). MAP08 looks very nice and it's crazy about making the player revisit the same areas so many times (but it's short and easy). MAP10 is fine and MAP11 looks like a joke because of its simplicity.   After playing I realized there's one Tomi Rajala map here. All in all, don't expect stellar quality, but 04 (the ending),06,08,10 are worth checking. Tech base is the main theme.
    • By Jacek Bourne · Posted
      Excellent. Especially in the later maps. I actually enjoyed run from it which is odd considering other’s views on it.
    • By vdgg · Posted
      From the author of maps 20&27 of Memento Mori. Fort Hades(27) was excellent, Mount Depot (20) was okayish and I found this one even weaker thanks to a marble-walled maze, a hidden mandatory blue key and a nonsensical BFG placement. However, I would recommend giving it a try not only to die-hard old school WADs enthusiasts; it is the most brutal map of the three, and this difficulty is what is the coolest and most redeeming here.
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