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Project Dark Zone

   (26 reviews)
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3 Screenshots

About This File

An atmospheric mapset with a high LOD, good fights and reasnobly non-linear design.


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Guest

Unknown date

  
Well done! The maps were awesome, yet also somewhat challenging. I loved it! -Tango

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Guest

Unknown date

  
Best SP Skulltag wad to date.

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Guest

Unknown date

  
Pretty uninteresting, though it picks up a bit at the end. Quite atmospheric, but almost all the rooms are square, symmetrical and very flat. It looks ok, though most of the rooms are detailed in pretty much the same way. The attemps at nonlinearity quite often just end up in pointless, square rooms that lead nowhere. Map 3 is definitely an improvement over 1 and 2, but the author really needs to worry less about making his maps look 'nice', and think more about interesting map design and layout. 2/5 FP

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Unknown date

  
Boring, copy + paste rooms which look nearly identical. Nice try though.

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Unknown date

  
Boring as hell. Once you strip away the detail you're left with a bunch of interconnected squares and rectangles. Once again I agree with FP. The plasma rifle that shoots straight even though it's ridiculously angled made me lol. 2/5 - Belial

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Unknown date

  
map01: 3/5, map02: 3/5, map03: 4,5/5... that means: 3,5/5. It looks nice, but the gameplay destroys the gamefun in the first maps, because of the rooms that lead to nowhere! Next time: try to make it like map03!

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Guest

Unknown date

  
cool map very cool.

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Guest

Unknown date

  
I'm getting tired of people praising work far too easily. There is nothing wrong with a little criticism. Very, very few wads released are beyond criticism, and this certainly isn't one of them.

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Unknown date

  
Fantastic level design, it was one of the few times in doom when I actually felt like I was in a derelict demon-savaged base. The filesize is rather large for only three levels, and as an HR freak the gameplay didn't raise any eyebrows, although to be fair it obviously wasn't meant to be that kind of wad.

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Unknown date

  
Fucking awesome dude Lord-Belial

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Unknown date

  
Great Map pack, a solid release well done EHD!!

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Unknown date

  
The levels are really bland and similar-looking with alot of copy and paste qualities. Ammo and health balance is spot on, don't change this a bit! The wad was indeed entertaining, with some intense battles and a few scares, but it is unlikely I'll play it again. *** -EarthQuake

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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