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Project Dark Zone

   (26 reviews)
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3 Screenshots

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An atmospheric mapset with a high LOD, good fights and reasnobly non-linear design.


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Guest

Unknown date

  
Well done! The maps were awesome, yet also somewhat challenging. I loved it! -Tango

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Guest

Unknown date

  
Best SP Skulltag wad to date.

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Guest

Unknown date

  
Pretty uninteresting, though it picks up a bit at the end. Quite atmospheric, but almost all the rooms are square, symmetrical and very flat. It looks ok, though most of the rooms are detailed in pretty much the same way. The attemps at nonlinearity quite often just end up in pointless, square rooms that lead nowhere. Map 3 is definitely an improvement over 1 and 2, but the author really needs to worry less about making his maps look 'nice', and think more about interesting map design and layout. 2/5 FP

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Unknown date

  
Boring, copy + paste rooms which look nearly identical. Nice try though.

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Unknown date

  
Boring as hell. Once you strip away the detail you're left with a bunch of interconnected squares and rectangles. Once again I agree with FP. The plasma rifle that shoots straight even though it's ridiculously angled made me lol. 2/5 - Belial

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Unknown date

  
map01: 3/5, map02: 3/5, map03: 4,5/5... that means: 3,5/5. It looks nice, but the gameplay destroys the gamefun in the first maps, because of the rooms that lead to nowhere! Next time: try to make it like map03!

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Unknown date

  
cool map very cool.

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Unknown date

  
I'm getting tired of people praising work far too easily. There is nothing wrong with a little criticism. Very, very few wads released are beyond criticism, and this certainly isn't one of them.

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Unknown date

  
Fantastic level design, it was one of the few times in doom when I actually felt like I was in a derelict demon-savaged base. The filesize is rather large for only three levels, and as an HR freak the gameplay didn't raise any eyebrows, although to be fair it obviously wasn't meant to be that kind of wad.

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Unknown date

  
Fucking awesome dude Lord-Belial

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Unknown date

  
Great Map pack, a solid release well done EHD!!

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Unknown date

  
The levels are really bland and similar-looking with alot of copy and paste qualities. Ammo and health balance is spot on, don't change this a bit! The wad was indeed entertaining, with some intense battles and a few scares, but it is unlikely I'll play it again. *** -EarthQuake

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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