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LA FEMME

   (8 reviews)
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2 Screenshots

About This File

A Complete replacement graphics set by Elizabeth Orne of the player ICON into a face more appropriate to women doomers. Almost like Barbie .


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Unknown date

  
lol wemens.

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Unknown date

  
This is ironic. It's actually harming women by feeding off the stereotype that women in combat can't look serious or tough. This face almost looks like a model.

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Unknown date

  
Get real... what is this, a feminists' forum? It's just a crappy status bar replacement. It has no effect on any stereotypes and no one cares. Maybe we should make one with Ann Coulter's face, that should do it... (okay, maybe beefed up a bit so she doesn't look like the Revenant's female equivalent). [2/5] ~Chain Mail (11/2007)

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Unknown date

  
A similar idea to Femdoom (id=951), which predates it by a month. The lady here is more of a blonde princess and as the readme states the graphic wasn't actually drawn by the wad author. So one star for being able to use Neopaint to draw a selection box around part of a picture and a second star for being able to put this into Doom, minus a star for choosing a bimbo face.

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Unknown date

  
Did you read the text fileS ?!? Elizabeth Orne told us "Almost like Barbie", and "Thanks to the artist who created Faerie.gif from which I clipped the basic face image, author unknown...." And Barbie is THE bimbo of the bimbos, no??? Plus, it's dated 12/06/94, 12 years ago... Give it a rest, man! RIP! And the idea to see a wounded and bleeding beautiful lady is aweful!!! 0/5 star - Jive

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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