Review : A jewel! Lots of original new enemies and levels.
Primary purpose : Single+Coop play / Deathmatch
Title : PTDOOM (PWAD-version)
Filename : ptwrath.wad, flybaron.wad, flybaron.deh,
cocohead.wad, possguy.wad, sposguy.wad,
Note by the uploader : This has been originally released as a bundle of
the level wad and the enemy graphics, that had to
be separately installed via dmgraph. Also the
dehacked patch was created with a nowadays
outdated version of dehacked and an outdated
version of DooM. Because of that, this has been
converted into a modern source-port-friendly
format by the uploader. It's also still playable
with plain vanilla DooM (see installation
instructions below). The name of the creator of
this stuff has been found out via searching the
web and reading the textfiles of his other stuff.
Release date : 09/08/94 MM/DD/YY (Timestamp of the latest files
in the original package PTDOOM.ZIP)
Author : Phillip T. Wheeler
a.k.a. phillip wheeler
a.k.a. freddret on irc
Email Address : email@example.com
Other Files By Author : Doom-doom2:
PLANET**.WAD's, citylife, ptwrath1-4, pone,
thisiste.map in thisiste.zip, fredcast.zip,
freddret player model,
zarlag quake2 player model zl_playr.zip
fredz9, fredhub pack
... more stuff
Description : This modular add-on replaces two episodes and
The episodes and also each new enemy is stored in
a separate PWAD.
The new second and third episode is stored in:
--> PTWRATH.WAD (levels)
+ e2m9fix.wad, a bugfixed version of E2M9
A big floating white head
--> cocohead.wad (graphics)
An insect alien thing
(former pink Demon / Spectre).
--> ptaliens.wad (graphics and sounds)
A flying green insect alien thing
(former Baron of Hell).
--> flybaron.wad (graphics),
Gory marines: They look like you but uglier.
(former 'Former Human')
--> possguy.wad (graphics)
(former 'Former Human Sergeant')
--> sposguy.wad (graphics)
* What is included *
New levels : 18
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : Some batch files
Other files required : either any advanced source-port or (for vanilla
DooM) deusf and dehacked
* Play Information *
Game : DOOM
Map # : E2M1 E2M2 E2M3 E2M4 E2M5 E2M6 E2M7 E2M8 E2M9
E3M1 E3M2 E3M3 E3M4 E3M5 E3M6 E3M7 E3M8 E3M9
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
[Note by the uploader] : For the numbers of coop and deathmatch play
starts in each level, check the output of
WADWHAT 1.1, included in
Other game styles : No
Difficulty Settings : Not implemented
with source ports : To run this stuff with any common advanced
source-port, the most simple way might be to just
place the files from ptdoomp.zip into the
directory, where your DooM-IWAD and source-port-
executable is, and modify the file edit_me.bat,
so that it calls your executable.
You might also want to peek into bla.bat (the
general concept works
not only with zdoom, but also with prboom,
gzdoom, legacy, you-name-it ...), that i used to
test this stuff without having to mix up my holy
DooM- and source-port-folders with a bunch of
add-on files. Edit one of those batch files to
your needs, and everything will go fine.
with plain vanilla DooM : Short instructions:
- You need deusf and deutex in your directory.
- Install with vaninst.bat .
- Play with vanplay.bat .
To run this add-on with plain vanilla DooM, you
will want to put all the data of the separate
pwads into one single pwad and to add some
necessary stuff from the IWAD to that file.
You will also have to modify your doom.exe with
the included dehacked patch.
In order to do this, you have to get the latest
version of DEUSF, that comes together with DEUTEX
(stored in the directory
/utils/graphics_edit/deutex/ of the /idgames -ftp
-archives, see list of mirrors below).
You also have to have dehacked from either
dhe30a.zip or dhe31.zip. They are stored in
utils/exe_edit/ of the /idgames -ftp-archives.
Now place deusf.exe and dehacked.exe
in DooM-Installation and the new pwads.
Run the batch-file vaninst.bat. You can then play
the game by running the batch-file vanplay.bat.
The modified executable, that is intended to be
used with this add-on will be doomhack.exe. You
can delete it with the other add-on files, when
you no longer want to play with PTDOOM.
* Construction *
Base : New from scratch
E3M8 is a bigger version of Wheelers earlier
The author has also anonymously released a series
of separate WADs, called PLANET**.WAD's,
that became later the Episode 2 of PTWRATH.WAD:
PTWRATH.WAD E2M7 --> PLANET-A.WAD E1M1
/ PLANET_A.WAD E2M7
PTWRATH.WAD E2M3 --> PLANET-B.WAD E2M3
PTWRATH.WAD E2M4 --> PLANET-C.WAD E2M4
PTWRATH.WAD E2M9 --> PLANET-D.WAD E2M9
PTWRATH.WAD E2M6 --> PLANET-E.WAD E2M6
PTWRATH.WAD E2M5 --> PLANET-F.WAD E2M5
PTWRATH.WAD E2M1 --> PLANET-G.WAD E1M1
PTWRATH.WAD E2M8 --> PLANET-H.WAD E2M8
PTWRATH.WAD E2M2 --> PLANET-I.WAD E2M2
Editor(s) used : deutex and xwe for pwadisation.
Known Bugs : [Note by the uploader:] I found some HOM effects
in E2M9 and was able to fix this by using the
automatic fixing features of Codeimps
DooMBuilder. The result is stored in e2m9fix.wad
and used by the batch-files.
Please note : The original dehacked patch, created with dehacked
1.3 and DooM v. 1.2 is together with the
original File_id.diz stored in the zip
* Where to get the file that this text file describes *
The mirrors of the /idgames -ftp-archives:
The upload-server of the /idgames-archives is:
But please use the above listed mirrors for your downloads.
Submitted to the /idgames-ftp-archives by FunDuke --> firstname.lastname@example.org
The review at the beginning of this template has been written by FunDuke.
Many thanks to Myk for help!