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The Lost Worlds

   (7 reviews)
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An nine-map episode for (Ultimate) Doom, with replacement music (by Jean-Michel Jarre), some new sounds and new graphics for title pic and stats screens. For detailed descriptions (in Czech) see the original text-file.


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Grazza

  
See my T/nC review here: doomworld.com/vb/pos t/598971 (delete spaces if necessary). Demos here: doomedsda.us/wad525. html

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The good - technically competent and not ugly to look at. The bad - mind numbing drudgery to play. Pointless mazes and switch hunts interspersed with gratuitous slaughterfests. Giving a zero because 4 average might trick people into thinking it's a good time.

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Unknown date

  
I've played this wad for the first time almost a year ago and got bored after the first 3 maps. Now I've played through all the maps, and they are just as boring. You can slaughter the monsters easily thanks to the tons of ammo that are provided, so most of the time you'll be running around trying to figure out what did that last switch do. The maps would probably play better once you know your way around them, but I'm not sure if the wad is worth more than one playthrough. 2/5 - Belial

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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