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The Lost Worlds

   (7 reviews)
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An nine-map episode for (Ultimate) Doom, with replacement music (by Jean-Michel Jarre), some new sounds and new graphics for title pic and stats screens. For detailed descriptions (in Czech) see the original text-file.


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Grazza

  
See my T/nC review here: doomworld.com/vb/pos t/598971 (delete spaces if necessary). Demos here: doomedsda.us/wad525. html

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The good - technically competent and not ugly to look at. The bad - mind numbing drudgery to play. Pointless mazes and switch hunts interspersed with gratuitous slaughterfests. Giving a zero because 4 average might trick people into thinking it's a good time.

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Unknown date

  
I've played this wad for the first time almost a year ago and got bored after the first 3 maps. Now I've played through all the maps, and they are just as boring. You can slaughter the monsters easily thanks to the tons of ammo that are provided, so most of the time you'll be running around trying to figure out what did that last switch do. The maps would probably play better once you know your way around them, but I'm not sure if the wad is worth more than one playthrough. 2/5 - Belial

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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