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The True Test

   (15 reviews)
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About This File

You are heading down the secret hallway leading to the teleporter back to Earth. As you make your way to well-earned freedom, you wonder why it seemed so easy to waste the mighty Spiderdemon? Just then, a ghostly apparition appears in the corridor ahead. It is one of your fallen comrades! He speaks to you in a ghostly whisper, but you sense a joy in his haunting voice. He thanks you for rescuing his soul from that monstrous devil. He begins to tell you of his last mission... It seems that of the few space marines who made it to the inferno of Hell, only he had a soul too pure to be corrupted by the teleporter gates. He fought valiantly, but was soon captured-not killed! The hideous Spiderdemon saw a power in that soul he could use for his own. In an unholy ceremony, the Spiderdemon split the marine into two parts--a body and a soul! With the soul in his control, the Spiderdemon would gain even greater power and would be indestructable to any mortal! But, there was one more part to complete the ceremony. The only way for the Spiderdemon to truly possess the soul was to prove that the body was not worthy of it. A test for the human would be the last step of the arcane ritual. The Spiderdemon sent him back to Phobos to a special arena built just for the occasion. If he could fight his way to retrieve his soul, he would be worthy of it. If he failed, the Spiderdemon would become invincible and he would suffer an eternity of torment. If he succeeded, he would be returned to Earth. In the end, he was victorious, but the Spiderdemon broke the rules of the ritual and laid a final trap for him. He was killed and his body taken back to Hell as a trophy. His soul was also brought back and it watched as the Spiderdemon's ritual backfired on him. The monster received a great blast of energy in punishment for his blasphemous actions! The demon was weakened, but very much alive. He unleashed his fury on the only thing he could, the soul of the poor marine! Even though he could never use its power, he was determined to torture the man who cheated him out of immortality. It wasn't until you destroyed the weakened Spiderdemon that he was set free. The spirit turns and begins to float away, but you call out for him to wait. You ask him to tell you more of this final mission. As you look into the misty face, you see a comrade who used to swap tales of adventure with you often. You ask him for 1 last war story. He smiles and begins to tell, in detail, of his most heroic mission. This is that tale.....


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NuMetalManiak

  
very strange wad, really hard to pistol start as well. some interesting traps and homages to find here. it's a '94 wad though so it's ugly, but it is quite interesting.

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cybermind

  
awesome maps

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Guest

Unknown date

  
laaaaaaaaaaaaaaaaaaa me

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Guest

Unknown date

  
e1m7 has good puzzle-style gameplay e1m8 - nice and interesting remake of all three doom eps for middle '94 - pretty cool maps for later '07 - 4/5

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Guest

Unknown date

  
It's actually from July 1994. Very boring, bland, generic 1994 level; the lengthy "plot" is actually more interesting to read than this level is to play. The chap's handle is a throwback to the days when PC owners tended to be geeks who were into role-playing games and text adventures (or the children of same).

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Guest

Unknown date

  
Two good and interesting maps. Quite challenging and lots of fun to play.

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Zahid

Unknown date

  
not fan of doom 1 maps but these are fine maps

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Guest

Unknown date

  
For a 1994 WAD (pre-DOOM2, too), it's quite good really.

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Guest

Unknown date

  
Not bad for 1994. Nice use of traps and some unique concepts. Would've been better if the second map wasn't based on original maps, but the edits themselves are pretty interesting. 3/5 - Belial

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Guest

Unknown date

  
When I wrote this back in the day, I was a master of ammo preservation. Now, I find it almost impossible to kill everything in these LOOONG levels and not be left with just a chainsaw. So think of the long road and don't feel like you have to kill everything that moves! Oh, and all the puzzles have clues (mostly in the form of colored torches), so pay attention!

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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