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The True Test

   (15 reviews)
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About This File

You are heading down the secret hallway leading to the teleporter back to Earth. As you make your way to well-earned freedom, you wonder why it seemed so easy to waste the mighty Spiderdemon? Just then, a ghostly apparition appears in the corridor ahead. It is one of your fallen comrades! He speaks to you in a ghostly whisper, but you sense a joy in his haunting voice. He thanks you for rescuing his soul from that monstrous devil. He begins to tell you of his last mission... It seems that of the few space marines who made it to the inferno of Hell, only he had a soul too pure to be corrupted by the teleporter gates. He fought valiantly, but was soon captured-not killed! The hideous Spiderdemon saw a power in that soul he could use for his own. In an unholy ceremony, the Spiderdemon split the marine into two parts--a body and a soul! With the soul in his control, the Spiderdemon would gain even greater power and would be indestructable to any mortal! But, there was one more part to complete the ceremony. The only way for the Spiderdemon to truly possess the soul was to prove that the body was not worthy of it. A test for the human would be the last step of the arcane ritual. The Spiderdemon sent him back to Phobos to a special arena built just for the occasion. If he could fight his way to retrieve his soul, he would be worthy of it. If he failed, the Spiderdemon would become invincible and he would suffer an eternity of torment. If he succeeded, he would be returned to Earth. In the end, he was victorious, but the Spiderdemon broke the rules of the ritual and laid a final trap for him. He was killed and his body taken back to Hell as a trophy. His soul was also brought back and it watched as the Spiderdemon's ritual backfired on him. The monster received a great blast of energy in punishment for his blasphemous actions! The demon was weakened, but very much alive. He unleashed his fury on the only thing he could, the soul of the poor marine! Even though he could never use its power, he was determined to torture the man who cheated him out of immortality. It wasn't until you destroyed the weakened Spiderdemon that he was set free. The spirit turns and begins to float away, but you call out for him to wait. You ask him to tell you more of this final mission. As you look into the misty face, you see a comrade who used to swap tales of adventure with you often. You ask him for 1 last war story. He smiles and begins to tell, in detail, of his most heroic mission. This is that tale.....


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NuMetalManiak

  
very strange wad, really hard to pistol start as well. some interesting traps and homages to find here. it's a '94 wad though so it's ugly, but it is quite interesting.

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cybermind

  
awesome maps

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Guest

Unknown date

  
laaaaaaaaaaaaaaaaaaa me

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Guest

Unknown date

  
e1m7 has good puzzle-style gameplay e1m8 - nice and interesting remake of all three doom eps for middle '94 - pretty cool maps for later '07 - 4/5

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Guest

Unknown date

  
It's actually from July 1994. Very boring, bland, generic 1994 level; the lengthy "plot" is actually more interesting to read than this level is to play. The chap's handle is a throwback to the days when PC owners tended to be geeks who were into role-playing games and text adventures (or the children of same).

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Guest

Unknown date

  
Two good and interesting maps. Quite challenging and lots of fun to play.

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Zahid

Unknown date

  
not fan of doom 1 maps but these are fine maps

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Guest

Unknown date

  
For a 1994 WAD (pre-DOOM2, too), it's quite good really.

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Guest

Unknown date

  
Not bad for 1994. Nice use of traps and some unique concepts. Would've been better if the second map wasn't based on original maps, but the edits themselves are pretty interesting. 3/5 - Belial

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Guest

Unknown date

  
When I wrote this back in the day, I was a master of ammo preservation. Now, I find it almost impossible to kill everything in these LOOONG levels and not be left with just a chainsaw. So think of the long road and don't feel like you have to kill everything that moves! Oh, and all the puzzles have clues (mostly in the form of colored torches), so pay attention!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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