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Geronimo.WAD

   (7 reviews)
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1 Screenshot

About This File

Big, hard, not impossible, great for 4-player deathmatch, requires 486/33 or better, keep cool :-) A lot of ideas have been realized in this wad. Have a look, you might find something new. Watch out for the mega-elevator, it will become your worst nightmare.


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Guest

Unknown date

  
A bit large, ugly, and somewhat confusing, with many moving floors. The action isn't exactly uninteresting, but there's too much health and ammo for things to get really exciting. The boring marble imp maze and the tedious blue section with the moving floor don't help increase the fun factor either. Several hidden rooms with goodies; only one (a very obvious one) counts as a secret. All in all, a mixed bag, but it's somehow still interesting. A very strong 2. --2/5

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Doomkid

Unknown date

  
The author couldn't use Doom Builder, the file inside is dated early 1994... (Notice he says requires a 486 or higher, I doubt a true 2006 release would have this message) Not bad for being about 20 years old, but it's really plain. Fun to blast through if you're bored.

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Guest

Unknown date

  
Stupid edtiors used... use Doom Builder next time. 0/5

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Guest

Unknown date

  
This level is almost unplayably bad. Its ugly as hell, doors and such that are essential to gameplay don't have door textures so you don't know where they are. After I got to the incredibly slow moving annoying elevator I just gave up. Wasted 20 minutes of my life I'll never get back

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Guest

Unknown date

  
This map is intense and unforgiving, but once you've got to grips with it, it should prove manageable. Health is tight, especially early on (and don't miss the caco secret), and so the dark areas with hitscanners could prove a Doomer's graveyard. It's a moderately large map, with few shortcuts, and you may need to take a quick look at the automap to work out where to go at the start.

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  • File Reviews

    • By Juza · Posted
      Great visuals, creative layouts with unorthodox and challenging gameplay, while still holding those 90s vibes. Although sometimes it can get stressful due to the high influx of monsters in massive areas while giving you no time to rest (edit: though, some will probably enjoy the execution bit more than me -- which is why I changed it from 4 to 5 stars), it's essential for every vanilla lover, and a good trip as well.
    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
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