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Geronimo.WAD

   (7 reviews)
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1 Screenshot

About This File

Big, hard, not impossible, great for 4-player deathmatch, requires 486/33 or better, keep cool :-) A lot of ideas have been realized in this wad. Have a look, you might find something new. Watch out for the mega-elevator, it will become your worst nightmare.


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Guest

Unknown date

  
A bit large, ugly, and somewhat confusing, with many moving floors. The action isn't exactly uninteresting, but there's too much health and ammo for things to get really exciting. The boring marble imp maze and the tedious blue section with the moving floor don't help increase the fun factor either. Several hidden rooms with goodies; only one (a very obvious one) counts as a secret. All in all, a mixed bag, but it's somehow still interesting. A very strong 2. --2/5

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Doomkid

Unknown date

  
The author couldn't use Doom Builder, the file inside is dated early 1994... (Notice he says requires a 486 or higher, I doubt a true 2006 release would have this message) Not bad for being about 20 years old, but it's really plain. Fun to blast through if you're bored.

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Guest

Unknown date

  
Stupid edtiors used... use Doom Builder next time. 0/5

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Guest

Unknown date

  
This level is almost unplayably bad. Its ugly as hell, doors and such that are essential to gameplay don't have door textures so you don't know where they are. After I got to the incredibly slow moving annoying elevator I just gave up. Wasted 20 minutes of my life I'll never get back

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Guest

Unknown date

  
This map is intense and unforgiving, but once you've got to grips with it, it should prove manageable. Health is tight, especially early on (and don't miss the caco secret), and so the dark areas with hitscanners could prove a Doomer's graveyard. It's a moderately large map, with few shortcuts, and you may need to take a quick look at the automap to work out where to go at the start.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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