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Geronimo.WAD

   (7 reviews)
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1 Screenshot

About This File

Big, hard, not impossible, great for 4-player deathmatch, requires 486/33 or better, keep cool :-) A lot of ideas have been realized in this wad. Have a look, you might find something new. Watch out for the mega-elevator, it will become your worst nightmare.


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Guest

Unknown date

  
A bit large, ugly, and somewhat confusing, with many moving floors. The action isn't exactly uninteresting, but there's too much health and ammo for things to get really exciting. The boring marble imp maze and the tedious blue section with the moving floor don't help increase the fun factor either. Several hidden rooms with goodies; only one (a very obvious one) counts as a secret. All in all, a mixed bag, but it's somehow still interesting. A very strong 2. --2/5

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Doomkid

Unknown date

  
The author couldn't use Doom Builder, the file inside is dated early 1994... (Notice he says requires a 486 or higher, I doubt a true 2006 release would have this message) Not bad for being about 20 years old, but it's really plain. Fun to blast through if you're bored.

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Guest

Unknown date

  
Stupid edtiors used... use Doom Builder next time. 0/5

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Guest

Unknown date

  
This level is almost unplayably bad. Its ugly as hell, doors and such that are essential to gameplay don't have door textures so you don't know where they are. After I got to the incredibly slow moving annoying elevator I just gave up. Wasted 20 minutes of my life I'll never get back

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Guest

Unknown date

  
This map is intense and unforgiving, but once you've got to grips with it, it should prove manageable. Health is tight, especially early on (and don't miss the caco secret), and so the dark areas with hitscanners could prove a Doomer's graveyard. It's a moderately large map, with few shortcuts, and you may need to take a quick look at the automap to work out where to go at the start.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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