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About This File

An experts' DEATHMATCH WAD. For those who demand the best fraggin they can get. Oh, it's pretty to look at, as well.

I designed this for my friends and me who, are becoming quite good at killing each other. I don't recommend this WAD for groups who are not closely matched or for beginers. If, however, you and your friends are looking for a great place to show off your skill, here it is.

As in my previous levels everyone starts with either the shotgun or chaingun. A new twist is the ready rooms where you pick up your weapon and some ammo before teleporting into the fray. The rocket launcher, the plasma rifle and the BFG all require some effort to achieve. If you try for the BFG or the power globe (hit the two switches in the middle) more often then not someone else will get to them before you do. This definitely a "more the merrier" type of WAD. Not big but, a definite slugfest with three or four players.

There is a co-op exit in the SE corner. the switch in the NW opens it.

As a note to other level editors: I believe I have achieved the most visplanes in view possible with out crashing the game. In fact if you look at the NE and SW corners you'll see where I had to cut the corner to keep a player from getting back far enough to see a part of the ceiling. If you clip backwards from there the game will crash.

Please enjoy this WAD and share it with others.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played