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ENDOOMED.WAD

   (9 reviews)
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This huge 230+K level features most all of the ememies in Doom II including Cyberdemons and Spider-Masterminds which are not just thrown together in one room but are well placed. The level is based on the E2M8 and E3M8 levels in DOOM I. It has a "Jail room" in which the object is to entrap the enemies, where one false move puts you in the middle of a cyberdemon crossfire. The level has significant weapons and ammo so you won't have to use the cheat codes. Other rooms throughout the level follow the "Hunt the Cyberdeamon or Spider-Mastermind" theme. Most textures are well aligned and much thought was done in constructing it. Supports and is designed for Deathmatch and Co-Op as well as single player. Hint: I goes before II.


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Guest

Unknown date

  
From April 1995, a level by a man whose email address was MrBiceps(!). This is a silly level that irritated me. It is a lot of puzzles - crush the cyberdemons, run down the hurting corridor, flick the switches etc - and if you take the wrong route through the level you have to start again. Not much fun. As with a lot of these early levels, I get the impression that the designer didn't think of the spider mastermind being a weaker opponent than the cyberdemon.

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Guest

Unknown date

  
I, Mr. Biceps; hereby update the Copyright / Permissions to state that Anyone MAY USE this level as a base to build additional levels. 04/16/11

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Guest

Unknown date

  
Not a bad map at all, with lots of action. In some places you'll need to hit upon the right idea in order to avoid trouble, but there are enough clues if you're paying attention, and overall it isn't too difficult.

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Guest

Unknown date

  
Best starting room ever I must say. I died in the first 3 seconds.

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Zahid

Unknown date

  
not bad at all many innovative ideas are there...Good Work

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Guest

Unknown date

  
Nice opening trap. I finished this in 4 minutes with a 40% kill percentage, if you decide just to reach exit instead of killing everything this is easy. Not bad and that opening trap has to be seen. coldfusio

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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