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ENDOOMED.WAD

   (9 reviews)
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This huge 230+K level features most all of the ememies in Doom II including Cyberdemons and Spider-Masterminds which are not just thrown together in one room but are well placed. The level is based on the E2M8 and E3M8 levels in DOOM I. It has a "Jail room" in which the object is to entrap the enemies, where one false move puts you in the middle of a cyberdemon crossfire. The level has significant weapons and ammo so you won't have to use the cheat codes. Other rooms throughout the level follow the "Hunt the Cyberdeamon or Spider-Mastermind" theme. Most textures are well aligned and much thought was done in constructing it. Supports and is designed for Deathmatch and Co-Op as well as single player. Hint: I goes before II.


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Guest

Unknown date

  
From April 1995, a level by a man whose email address was MrBiceps(!). This is a silly level that irritated me. It is a lot of puzzles - crush the cyberdemons, run down the hurting corridor, flick the switches etc - and if you take the wrong route through the level you have to start again. Not much fun. As with a lot of these early levels, I get the impression that the designer didn't think of the spider mastermind being a weaker opponent than the cyberdemon.

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Guest

Unknown date

  
I, Mr. Biceps; hereby update the Copyright / Permissions to state that Anyone MAY USE this level as a base to build additional levels. 04/16/11

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Guest

Unknown date

  
Not a bad map at all, with lots of action. In some places you'll need to hit upon the right idea in order to avoid trouble, but there are enough clues if you're paying attention, and overall it isn't too difficult.

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Guest

Unknown date

  
Best starting room ever I must say. I died in the first 3 seconds.

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Zahid

Unknown date

  
not bad at all many innovative ideas are there...Good Work

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Guest

Unknown date

  
Nice opening trap. I finished this in 4 minutes with a 40% kill percentage, if you decide just to reach exit instead of killing everything this is easy. Not bad and that opening trap has to be seen. coldfusio

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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