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ENDOOMED.WAD

   (9 reviews)
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About This File

This huge 230+K level features most all of the ememies in Doom II including Cyberdemons and Spider-Masterminds which are not just thrown together in one room but are well placed. The level is based on the E2M8 and E3M8 levels in DOOM I. It has a "Jail room" in which the object is to entrap the enemies, where one false move puts you in the middle of a cyberdemon crossfire. The level has significant weapons and ammo so you won't have to use the cheat codes. Other rooms throughout the level follow the "Hunt the Cyberdeamon or Spider-Mastermind" theme. Most textures are well aligned and much thought was done in constructing it. Supports and is designed for Deathmatch and Co-Op as well as single player. Hint: I goes before II.


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Guest

Unknown date

  
From April 1995, a level by a man whose email address was MrBiceps(!). This is a silly level that irritated me. It is a lot of puzzles - crush the cyberdemons, run down the hurting corridor, flick the switches etc - and if you take the wrong route through the level you have to start again. Not much fun. As with a lot of these early levels, I get the impression that the designer didn't think of the spider mastermind being a weaker opponent than the cyberdemon.

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Guest

Unknown date

  
I, Mr. Biceps; hereby update the Copyright / Permissions to state that Anyone MAY USE this level as a base to build additional levels. 04/16/11

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Guest

Unknown date

  
Not a bad map at all, with lots of action. In some places you'll need to hit upon the right idea in order to avoid trouble, but there are enough clues if you're paying attention, and overall it isn't too difficult.

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Guest

Unknown date

  
Best starting room ever I must say. I died in the first 3 seconds.

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Zahid

Unknown date

  
not bad at all many innovative ideas are there...Good Work

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Guest

Unknown date

  
Nice opening trap. I finished this in 4 minutes with a 40% kill percentage, if you decide just to reach exit instead of killing everything this is easy. Not bad and that opening trap has to be seen. coldfusio

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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