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ENDOOMED.WAD

   (9 reviews)
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This huge 230+K level features most all of the ememies in Doom II including Cyberdemons and Spider-Masterminds which are not just thrown together in one room but are well placed. The level is based on the E2M8 and E3M8 levels in DOOM I. It has a "Jail room" in which the object is to entrap the enemies, where one false move puts you in the middle of a cyberdemon crossfire. The level has significant weapons and ammo so you won't have to use the cheat codes. Other rooms throughout the level follow the "Hunt the Cyberdeamon or Spider-Mastermind" theme. Most textures are well aligned and much thought was done in constructing it. Supports and is designed for Deathmatch and Co-Op as well as single player. Hint: I goes before II.


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Guest

Unknown date

  
From April 1995, a level by a man whose email address was MrBiceps(!). This is a silly level that irritated me. It is a lot of puzzles - crush the cyberdemons, run down the hurting corridor, flick the switches etc - and if you take the wrong route through the level you have to start again. Not much fun. As with a lot of these early levels, I get the impression that the designer didn't think of the spider mastermind being a weaker opponent than the cyberdemon.

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Guest

Unknown date

  
I, Mr. Biceps; hereby update the Copyright / Permissions to state that Anyone MAY USE this level as a base to build additional levels. 04/16/11

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Guest

Unknown date

  
Not a bad map at all, with lots of action. In some places you'll need to hit upon the right idea in order to avoid trouble, but there are enough clues if you're paying attention, and overall it isn't too difficult.

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Guest

Unknown date

  
Best starting room ever I must say. I died in the first 3 seconds.

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Zahid

Unknown date

  
not bad at all many innovative ideas are there...Good Work

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Guest

Unknown date

  
Nice opening trap. I finished this in 4 minutes with a 40% kill percentage, if you decide just to reach exit instead of killing everything this is easy. Not bad and that opening trap has to be seen. coldfusio

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  • File Reviews

    • By SilverMiner · Posted
      Clapping standing
    • By L.P. · Posted
      Worthy of the fame it garnered over the last 17 years, Scythe is an excellent megawad that you should definitely play if you are up to the challenge that the last few maps offer. Map28 (Run from it) was by far the worst map as it is damn near impossible to complete it without losing a fair amount of health, but the other 29 maps more than make up for it.    Map26 was particularly fun.
    • By printz · Posted
      A set of fairly beginner but competent and challenging maps. Most of the architecture is symmetrical and made of tunnels and basic rooms, but thing placement is pretty well thought.   WARNING: in level 1, do NOT try to fall into the lava even if you see a secret door there! It will lead you into a corridor which has a bug! You will be blocked by an invisible wall, unable to escape!
    • By printz · Posted
      A pretty complex and hard Heretic level. Beware that it has a timed Wings of Wrath quest near the beginning. I can also give you a hint that if you're lost near the beginning, there's a door hidden in the dark (I opened the editor when I was stuck like this). Unfortunately the level eventually ends up being really frustrating, so it gets a 3.
    • By Argenteo · Posted
      Cacophonic "Steven" soundpack, baby pillars, Giger texturing, horrible gameplay, pits of death. Short sweet Jokewad. 94'
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