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Chester.WAD (Version1.0)

   (5 reviews)
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About This File

The level is based around the streets of the City of Chester in North West England. Landmarks of note include the city walls, the Rows, the Grovesnor Precinct and the Canal Bank towards the Levels end.


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One of a small number of levels to be based on the city of Chester. All together now - "Chester?", "No, LEEEEDS!". This was one was uploaded by Graham Burgess who is useless because he has made the date 03/03/06 whereas it should be 16/05/94 because that is when the level was finished. This is an indoors maze, i.e. it does not model houses, it is (as the readme states) just a street plan. A dull one. Chester was not designed for Doom. It was designed for horses, and I am not a horse.

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03/03/06 --> Timestamp of the zip on the ftp-server, that ist the date, when Grazza uploaded it. 16/05/94 --> Timestamp of the WAD, that is when it was created. ... It's nice stuff, by the way. :)

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And you, the anonymous big head, if you're not a horse, you're a fuchin idiot!!! You didn't make a review. Ok... Good gameplay, very simple but efficient architecture, 10 minutes of simple pleasure, with some funny battles coming from all the sides. Well done wad coming directly from the great and beloved past, when authors were not helped like today by an awesome map builder, like Doom Builder!!! 5/5 to balance, 3/5 really - Jive

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a horse a horse of course of course everybody loves a horse of course that is unless the horse of course is a talking mr. ed!!!

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now that I've played this I can truly say Ive been to the city of Chester

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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