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DMCROSS.WAD

   (4 reviews)
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large sized wad that keeps you looking over your shoulder, you have enough ammo - barely This wad it tough on UV but the other levels are easy....


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myk

Unknown date

  
Very old school, not really good looking and a bit monotonous but it more or less does what it claims, avoiding surplus ammo yet giving you enough, and offering enough of a challenge to keep you on your toes. It's somewhat "claustrophobic" without being cramped. ***

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Guest

Unknown date

  
Good: Inspired enemy placement, with clever ambushes and old areas repopulating with monsters; Cramped areas lead to tense battles; Tight health balance. Bad: Very ugly, with many texture errors and poor texture choices (including unmarked key doors and damageless sludge); Repetitively-texture d, mazey hallways make navigation confusing; Keys hidden behind rather non-obvious secret walls. Overall: Surprisingly good combat inside a confusing eyesore of a level. 2/5 -VV

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Guest

Unknown date

  
Good action

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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