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PALACE OF NEMRAC

   (18 reviews)
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About This File

A Huge Level for Doom2, created back in 1998. Was my first map for Boom and now has been finally released. Was originally intended for the Doom Millennium project which was never released. The level originally didn't have as much detail, but I have given it a big facelift. In this map, you encounter every type of monster present in Doom2 and all weapons are present except for the BFG?, but who knows, it could be there?. The level is large and detailed and contains several unique sections such as a church and a Nazi building with Swastikas on the floors. Obviously the Demons are using the Nazi's for an experiment with silent teleporters. There are a few Arch Viles hanging around so be cautious. The 10 hard to find secrets come handy, many of them unmarked.


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Guest

Unknown date

  
Very good, like all serious stuff from pcorf.

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Guest

Unknown date

  
Paul Corfiatis delivers, as per usual. It's too bad that Millennium hasn't seen the light of day, it would have been nice to see this level in a megawad setting. 5 stars.

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Guest

Unknown date

  
Yes, the "OMFG a Cyberdemon here?" feeling. Lol! But then I found the invuler. and finished the crap out of it. There are several rooms I like, esp. the church, one of the most nicely detailed churches I have seen in Doom. 4/5 - Optimus

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Unknown date

  
Totally sweet level.

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Guest

Unknown date

  
No, the BFG is not present. But it's a very large and very, very good level. The little bit near the beginning with the cyberdemon was a nice little "oh, crap" moment. Great opening shot, too.

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Unknown date

  
Not bad. It was a pretty massive level. Plenty of good firefights. 4/5

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Guest

Unknown date

  
Actually I beat it using no cheats whatsoever, and I only found one secret, you just got to be cautious and think like hell.

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Unknown date

  
Another great map by a great author. Play it!

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Guest

Unknown date

  
An excellent wad

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Guest

Unknown date

  
nicw map. a little short on ammo though. 5/5 -=R3D=-

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Guest

Unknown date

  
jes, this wad is very good!

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Guest

Unknown date

  
I don't know if I would call this map super huge but it's pretty good level. 5/28/07

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Unknown date

  
I give this wad very good marks! I'm sorry this wad hasn't come out before now. It is very well laid out and very fun to play! Great map! -Marco

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Unknown date

  
Sweet designs, though health towards the end is a little lacking. An extra medkit in front of the mastermind would be a good addition.

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  • File Reviews

    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
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