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PALACE OF NEMRAC

   (18 reviews)
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About This File

A Huge Level for Doom2, created back in 1998. Was my first map for Boom and now has been finally released. Was originally intended for the Doom Millennium project which was never released. The level originally didn't have as much detail, but I have given it a big facelift. In this map, you encounter every type of monster present in Doom2 and all weapons are present except for the BFG?, but who knows, it could be there?. The level is large and detailed and contains several unique sections such as a church and a Nazi building with Swastikas on the floors. Obviously the Demons are using the Nazi's for an experiment with silent teleporters. There are a few Arch Viles hanging around so be cautious. The 10 hard to find secrets come handy, many of them unmarked.


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Guest

Unknown date

  
Very good, like all serious stuff from pcorf.

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Guest

Unknown date

  
Paul Corfiatis delivers, as per usual. It's too bad that Millennium hasn't seen the light of day, it would have been nice to see this level in a megawad setting. 5 stars.

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Unknown date

  
Yes, the "OMFG a Cyberdemon here?" feeling. Lol! But then I found the invuler. and finished the crap out of it. There are several rooms I like, esp. the church, one of the most nicely detailed churches I have seen in Doom. 4/5 - Optimus

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Unknown date

  
Totally sweet level.

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Guest

Unknown date

  
No, the BFG is not present. But it's a very large and very, very good level. The little bit near the beginning with the cyberdemon was a nice little "oh, crap" moment. Great opening shot, too.

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Unknown date

  
Not bad. It was a pretty massive level. Plenty of good firefights. 4/5

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Unknown date

  
Actually I beat it using no cheats whatsoever, and I only found one secret, you just got to be cautious and think like hell.

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Unknown date

  
Another great map by a great author. Play it!

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Unknown date

  
An excellent wad

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Guest

Unknown date

  
nicw map. a little short on ammo though. 5/5 -=R3D=-

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Guest

Unknown date

  
jes, this wad is very good!

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Unknown date

  
I don't know if I would call this map super huge but it's pretty good level. 5/28/07

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Unknown date

  
I give this wad very good marks! I'm sorry this wad hasn't come out before now. It is very well laid out and very fun to play! Great map! -Marco

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Unknown date

  
Sweet designs, though health towards the end is a little lacking. An extra medkit in front of the mastermind would be a good addition.

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  • File Reviews

    • By MuratMikal · Posted
      Surprisingly, a good megawad!   I didn't care much for maps 1, 2, 3, 25 and 30 because those need jump for progression. All the other maps are nicely crafted and balanced, being difficult on UV but always fair.    
    • By Walter confetti · Posted
      Old school classic of mine, i remember playing this map back in the days where the only to play doom maps are buying (or having them as a gift) shovelware CDs or have some luck to find some PC magazines that sells CDs with some Doom maps included, in this case PC Gamer or The Games Machine (an italian videogame magazine) and this in the age of Duke Nukem 3D / Quake era, a pretty hard task as you probably imagine! After this little premise, this map is... pretty cool as i remembered it. Maybe too easier now than the old days, it is also one of the few map that use a darker variant of WFALLx texture, a thing that in that times was really, really unique. It reminds of a easy map from TNT. The mine tunnels are actually way too squarish and the monsters aren't that hard. But layout is pretty fluid and map is pretty fun to play...
    • By Musk · Posted
      Love the unique twist of taking on visuals straight out of a comic, it's a breath of fresh air to blast demons in a purgatory like esque, instead of hell for the dozen time.  
    • By Juza · Posted
      One of my favorite megawads. Unique, humorous, memorably, and featuring lots cutesy sector work, such as toilets, helicopters, chairs, and the such, all of which are entertaining to see. Oh, and let's not forget it also has the best IoS fight ever (props to Gusta's girlfriend for serving as reference).   The early levels (from 1 to 7, with the exclusion of the 5th), compared to the rest of the megawad, are very low quality. Not to say they're bad, but they're not levels I'd like to replay when I think of what else KSutra has to offer, or what initially comes to mind when I think of this wad.   Gusta and Method were the level makers of this wad, Adolf "Gusta" Vojta making most levels for the wad (23 levels), and three levels in collaboration with Jakub "Method man" Razák, who alone made merely 6 levels.    Method's levels are easily the lesser the megawad has to offer, being the most lacking in overall quality, and with gameplay and progression ranging from dull to irritating, and are solely the reason this isn't a 5/5, but a 4/5 for me. As for Gusta's levels, I found his progression with level design was visible, with almost every next level outdoing the previous. They're the most unique, fun, and slaughterful.   Gusta and Method boy didn't aim for "pretty visuals, pretty enemy placements, pretty mindblowing mechanics, etc.", they simply aimed for making the levels fun, regardless of what sacrifices. Though they're easier than the usual late-AV or HR level, they're still challenging, and if you're an avid classic lover like me, you'll easily spot the specific inspirations taken from the classic megawads the authors claim to be fans of. And Duke Nukem 3D. What was taken from that is most visible.   4/5, give it a go, but don't be put off by the early, or Method's levels. This is an essential experience to every player who's taken interest in classic Doom community works.    
    • By Asking4Id · Posted
      Visually this wad is very ugly because it uses monochrome. I don't understand this design choice. Absolutely a turn off. 
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