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Deleted Scene (Hexen Edition)

   (17 reviews)
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3 Screenshots

About This File

A small single player level for Hexen.


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whirledtsar

  

This should've just remained a Doom map. Not only does it use some Doom textures, it just feels exactly like one. There's zero use of Hexen's many unique features, and as such the atmosphere is very lacking. And even as a Doom level it wouldn't be fantastic, given how linear the level design is and how ridiculously easy the difficulty is. 

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Guest

  
Typical Doom-esque map - I love a good sequential map but I also love a good puzzle (part of the reason Hexen originally appealed to me so much). A lot of nice touches to this map (i LOVE the Reiver cage), but far too short, and would probably work better as a Deathmatch map. 3 stars.

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Guest

Unknown date

  
Wolfen: Good mix of Doom and Hexen.

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Unknown date

  
Too easy and simple. Nice textures. 2/5

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Guest

Unknown date

  
horrible map sucks completely 0/5!!!!!!!!!!!!! piece of shit

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Unknown date

  
Hexen version of Null Space nuff said. 4/5 Philnemba

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Guest

Unknown date

  
Good one. I enjoyed it, but it could have been longer level.

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Guest

Unknown date

  
Not too bad at all, but still pretty average. Nice textures though.

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Guest

Unknown date

  
It's okay, but not great.

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Guest

Unknown date

  
Not bad at all. :) Good playability. Check out my level under the letter 'R' in the HeXen maps, Riverwood! Anywho, off to work on HeXen: EoC!!!!

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Unknown date

  
A bit easy but very enjoyable gameplay, nice map, I wouldn't mind to see more convertions of this kind. Five stars.

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Unknown date

  
A good map for people who can't play Hexen for beans. Very easy. Still pretty fun.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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