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Phobia - The Age

   (85 reviews)
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Guest

  
I shit on my pants, the atmosphere is awesome! same for the songs.

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Unknown date

  
Incredibly awesome

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Scary! Extreme details (sometimes slow)!!! What a great piece of work. Sometimes hard, but still 15/5 - Optimus

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i think we have a winner for the 2006 cacos -5 stars

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Thematically beautiful, feels very much like some kind of gothic-hell introspection. If a death-metal anthem was converted straight into a wad it would probably look something like this. The gameplay was the toughest I've played on legacy (aaahhh legacy!) and did kill my framerate in parts. It was a short wad but still felt like a fucking epic. =p Unquestionably a candidate for this years top wads. ****

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Lots of ripped bells and whistles to take away the attention from the awful awful game play. 1/5

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absofuckinglutely remarkable. 50/5

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Incredible detail, amazingly original settings/achitecture , excellent music, and pretty solid gameplay. This was such a treat for the eyes and ears, and the quests were so much fun! It was nice to go find something other than red, yellow, and blue keys. If there was one thing wrong, I'd say it gets a bit confusing at times; I got really stuck on some parts...but maybe that's just me. All in all, an epic Doom WAD!

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It aint no "WOW". 5/5 -pc

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An excellent release. Perfect in every sense. A real inspiration. 5/5 - evilhomerdoomer

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For as good as the levels look, the gameplay is outright atrocious. Some of the worst platforming and puzzle segments I've ever encountered in a WAD. I'm glad to have my 35132 KB of HDD space back after beating this. 1/5

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O_O No comments! 6/5 -xBoom

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3 stars for the idea, 5 stars for the architecture, -10 stars for the gameplay. All in all, 0 stars.

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Amazing work!

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I thought it was good. Clearly, though, it's not for everyone. I can clearly see that whoever posted above me hates running past hordes of monsters and mega intense gameplay at times. Personally it's not exactly what I expect in a Doom wad, but I enjoyed it and it's a nice diversion and rather unique. A classic, but clearly won't appeal to everyone. For me, though, 4.5(5)/5, one half off as the gameplay isn't exactly my style but I enjoyed it anyway.

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Impressive :I All i can say. Afrit.

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JESUS FUCK, WAS THAT CHRISTLY OR WHAT. 99999999999999999999 99999/5

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a very different kind of game play, you are given three pathways at the beginning, i chose "war" and i ended up walking around solving strange puzzles in some trippy castle, i don't know what lied beyond the other two ways 4/5 for the creativity but i prefer maps with more action

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Kicks ass. Or it would if I could get the whole thing to work in GZDoom, usually end-of level glitches. Still 5/5 for awesome gameplay and badass music. -kc32

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This goes to the cacoawards directly. 5 stars - ElRodo

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Okey, looks good, but it's just plain boring. Gameplay just isn't there.

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All I can say is: Wow.

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un befuckin lievable. it's just as good as knee deep in zdoom. 5/5 - Xolzo fuckin masterpiece. this will be remembered 4ever.

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The year 2006 is saved, because of this impressive wad! Thank you!

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I remember phobia when it was released, and how it pushed legacy to it's limits. and what kristus has done now! ~cson

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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