Title : Null Space Junior
Filename : nulljnr.wad
Distributed As... : nulljnr.zip
Release Date : 19th March 2006
Author : Russell Pearson
Email Address : email@example.com (subject title 'DOOM')
Website : www.duellist.net
Description : A small single player level for most limit
removing doom ports. Originally built for
the Congestion 1024 project.
Additional Credits to : Raven and id software, some of who's textures
were modified for this map.
Other Files By Author : World Carnage League (concept)(dwcl-cl.zip)
Null Space (nulspace.zip)
Doom Raider (lite version) (dr1-lite.zip)
Doom Raider (full version) (dr1-full.zip)
Lego Base (legobase.zip)
Lego Base Enhanced (legob-sp.zip)
Tunnel Run (tun-run.zip)
Blastem 2 (blastem2.zip)
Deleted Scene (deleted.zip)
Deleted Scene (Hexen Edition) (dshexed.zip)
Deleted Scene2 (deleted2.zip)
Close Kill (c-kill.zip)
Lego Textures (legotex.zip)
Wood gfx (woodgfx.zip)
Doom2 Flats (d2flats.zip)
Lego Base Original Cut (legob-oc.zip)
Fear Spirits (fearsprt.zip)
Twin Pistols (twingun.zip)
ZDoom Tooth Door (toothy.zip)
Spider Demon Railgunner (railspdr.zip)
* Play Information *
Advanced engine needed : Yes (limit removing port)
New Levels : Yes
Episode and Level # : MAP 01
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
Recommended Difficulty : Skill level 4
New Sounds : No
New Graphics : Yes
New Music : Yes
Dehacked/BEX Patch : No
Demos Replaced : No
Other files required : None
* Construction *
Base : None
Editor(s) used : Wintex, PSP, Wad Author
Known Bugs : None
* Copyright *
Authors MAY NOT use the contents of this file as a base for
modification or reuse.
This level and concept is copyright Russell DD Pearson (2006).
You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
* Blah de blah de blah *
Null Space Junior....
This is a small detailed map based on the theme of any earlier map of mine
entitled Null Space. This map was originally built for the Congestion 1024
project, where it occupied the map32 position.
It uses vanilla doom linedefs, but due to the level of detail requires a
limit removing source port to run it. I'd recommend ZDoom.
It was designed to be played on skill level 4 (UV). Some modifications have
been made for the lower skill levels, but it plays best on UV.
-Russell Pearson (19th March 2006)
email: firstname.lastname@example.org (put 'DOOM' in the subject title or your email may be
accidently deleted as spam).