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Null Space Junior

   (31 reviews)
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About This File

A small single player level for most limit removing doom ports. Originally built for the Congestion 1024 project.


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Guest

Unknown date

  
Everyone should play every 1024 map. 6/8/07

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Guest

Unknown date

  
Having played Claus 1024 before this map, it just doesn't look nor play so good compared to Nil. I know it was the original, but it's not worth much more than 3/5 in my opinion.

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Guest

Unknown date

  
My clear favourite map in Congestion 1024 5/5 FP

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Unknown date

  
my asshole will never close from the raping this map gave me. however I WILL PREVAIL! this wad, along with congestion 1024 kept me up until 5:00 AM on my spring break. if you want something fun, you got it. ~cson

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Unknown date

  
5/5 easily, because judged on its own its a great 1024 map, but I really think this is an unnecessary release. 1024 was an awesome megawad and because of that, I feel there's no reason why a single map from this project needs its own separate release. I mean, its a great map, but why not just play the 1024 megawad instead of downloading separately one of 32 (at least mostly) awesome maps from it?

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Unknown date

  
Great fun, and not as hard as reputation suggests (the lift is a good place to back up to). There's lots of ammo and the teleporting keeps you on your toes; it's fun to blast imps off the side of the level into the void, it kills them twice.

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Guest

Unknown date

  
Teh Bestz0r.

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Guest

Unknown date

  
Lovely. ^.^

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Guest

Unknown date

  
Fun, short little blast of a level.

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Guest

Unknown date

  
Very fun! Lots of enemies on a unique map!

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Unknown date

  
Holy F. This map is absolutely beautiful. Best texture usage ever. -essel

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Guest

Unknown date

  
"concept is copyright Russel Pearson" LOL

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Guest

Unknown date

  
I gave it 3 stars for having voids where you fall off all the time. Not fun! Although why don't you make a Golden Axe wad? That's what the voids reminded me of. A nicely textured Golden Axe Doom would be awesome! Back to the wad: Texturing is as good as it gets, tho. However, as much as people deify good texturing, a fun map textures do not make. Movies with great effects and poor story don't get away with this, why should Doom wads?

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Unknown date

  
Awesome! 5 stars -Fanatic

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Unknown date

  
This is one of the secret levels in the 1024 wad. The map is quite stunning combined with devilish gameplay. But it dosen't deserve 5 star rating from me, you loser! 4.9/5 -pc

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Unknown date

  
great map but not my gameplay 5/5

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Unknown date

  
rad! five stars!

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Unknown date

  
AWESOME !!! This is true art. 6/5

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Unknown date

  
Excellent design with awesome-looking textures and action-packed gameplay. Especially liked the grey textures with sp_face1-faces looking through the stone. I had absolutely no time to stand still in the map. Monsters just kept coming. Although a very hard map, I could beat it on first try on UV. Truly enjoyable 10 minutes of running, dodging & killing. ***** -Kristian Aro

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Unknown date

  
A tough lil wad but other wise I give it a 5/5. You really get that panicing feeling and it feels really good. Nice job

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Unknown date

  
lmao at the above poster. The void theme is clearly the main concept in this wad. The fact that you can fall off adds an extra level of challenge to what is an awesome wad. Maybe you should work on your spatial awareness. 5/5

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Unknown date

  
Challenging and nice design. 5/5 - Optimus

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Unknown date

  
Great map 5 stars

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Unknown date

  
Essential.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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