Archive Maintainer : I don't know
Update to : If I update this, the name will be the same.
Advanced engine needed : Limit removing port such as PrBoom or GZDoom featuring OpenGL
and a decent computer
Primary purpose : Single play
Title : Holy Hell 1.1
Filename : HolyHell.wad
Release date : 7/20/06
Author : JK
Email Address : firstname.lastname@example.org
Other Files By Author : Holy Hell (1.0)
Misc. Author Info : _0_ _0_
| I am respnsible |
| for the death of |
Description : (The original map is on Map 5. The map is split to maps 1-4
to allow more computers to run it.)
This is version 1.1 of Holy Hell. Gameplay has been
A map that takes gameplay to an unprecedented level.
The map is now easier and is a walk in the park.
IF YOU HAVE A SLOW COMPUTER, PLAY
MAPS 1-4 ON EASY. THE MAP IS DESIGNED FOR MEDIUM/HARD PLAY,
BUT IT IS RECOMMENDED YOU HAVE A FASTER COMPUTER TO PLAY MAPS 1-4
ON MEDIUM/HARD OR MAP 5 ON EASY. ONLY ATTEMPT MAP 5 ON
MEDIUM/HARD IF YOU HAVE A TOP OF THE
LINE COMPUTER. ONLY USE OPENGL BASED PORTS FOR MAP 5!
Additional Credits to : The fine folks at www.zdoom.org
* What is included *
New levels : Yes: One map split into Maps 1-4, Original on Map 5 (Doom 2)
Sounds : No.
Music : Yes.
Graphics : Don't bet on it.
Dehacked/BEX Patch : Nope.
Demos : Demo THIS.
Other : This txt file!!!1
Other files required : None.
* Play Information *
Game : Doom 2
Map # : MAP 01-04;05
Single Player : Absotively
Cooperative 2-4 Player : Sorry
Deathmatch 2-4 Player : No way.
Other game styles : Don't try this on pacifist.
Difficulty Settings : Yes. IF YOU HAVE A LOW-END COMPUTER, PLAY MAPS 1-4 ON EASY.
IF YOU HAVE A FASTER COMPUTER, TRY MAPS 1-4 ON MEDIUM/HARD. ONLY
THOSE WITH HIGH END COMPUTERS SHOULD DARE TRY MAP 5 ON
* Construction *
Base : New from scratch
Build Time : Too long. My legs hurt.
Editor(s) used : Doombuilder 1.3, XWE or Wintex.
Known Bugs : God, I hope not.
May Not Run With... : doom2.exe, certain obscure ports (jdoom, eternity?)
MAY NOT RUN WELL ON A VERY SLOW COMPUTER.
Using ZDoom will significantly hurt performance!
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse, provided they get my approval. Permissions have been obtained
from original authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
ftp://archives.3dgamers.com/pub/idgames/ and mirrors
TIPS/TRICKS: Ammo isn't generous, but there is now enough to get 100% kills.
Not all ammo is right in front of you. Keep your eyes peeled for stashes.
For Medium/Hard: Keep moving and keep shooting. If you don't kill
monsters as soon as you see them, you will become cornered. Don't be fooled
by wide-open spaces as they quickly become tight.
Don't waste rockets and cells on small groups of (non-boss) monsters.
You will have MUCH more room to move on Easy difficulty.