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Holy Hell 1.1

   (208 reviews)
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2 Screenshots

About This File

(The original map is on Map 5. The map is split to maps 1-4 to allow more computers to run it.)

This is version 1.1 of Holy Hell. Gameplay has been improved.

A map that takes gameplay to an unprecedented level. The map is now easier and is a walk in the park. IF YOU HAVE A SLOW COMPUTER, PLAY MAPS 1-4 ON EASY. THE MAP IS DESIGNED FOR MEDIUM/HARD PLAY, BUT IT IS RECOMMENDED YOU HAVE A FASTER COMPUTER TO PLAY MAPS 1-4 ON MEDIUM/HARD OR MAP 5 ON EASY. ONLY ATTEMPT MAP 5 ON MEDIUM/HARD IF YOU HAVE A TOP OF THE LINE COMPUTER. ONLY USE OPENGL BASED PORTS FOR MAP 5!


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Guest

  
This wad is amazing and enormous, and really hard. It's really fun to play. Hell, even better with Russian Overkill. Killing 20000 hellspawns ain't easy...

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Guest

  
In E0M5, there's 19906 monsters, so this wad is really hard!!!

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Guest

  
best of the best

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Guest

  
So Hard. Too Much.4 Stars

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Guest

  
Tedious: The Map. Deus Vult and Sunder are better.

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Guest

  
Simply amazing, giving a good challenge of hardcore.

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NuMetalManiak

  
Russian Overkill + this = happy hour

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Guest

  
muy bueno

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Guest

Unknown date

  
Preety much impossible. And there is not enough ammo or health! I IDDQDed/IDKFAed and had some fun. After I got bored in a while. Was there level 3? I quited in level 2. Funny to see those dead bodies filling the floor though. A small nuts that doesn't crawl as much. 2/5 because of the fun and big work behind it - Optimus

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Guest

Unknown date

  
Bah, who give a fuck what Belial thinks of this wad? I just happen to like this one a lot. When I first saw this, I was like: "Finally, a true challenge worthy of my time." But, prehaps IMO, a little too much of a challenge but I love the amounts of monster fights anyway. I can't wait for a ZDoom version.

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Guest

Unknown date

  
As one of the developers of AEons of Death, I absolutely love running through this map. I love running through this with nothing but mindless killing, and respawning powerups enabled (for the invulnerability spheres and health/armors/weapon s at the start). If you're a NUTS/Dues Vult/Invasion UAC slaughterfest fan like I am, then I definitely recommend this. -Major Cooke

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Guest

Unknown date

  
I like to have fast monsters enabled. Impossible.

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Guest

Unknown date

  
JK = "just kidding"? Instead of really being split up like Deus Vult, this wad has copies of the full level for each level, closing off the parts not played. This erodes performance and makes the file bigger. Anyone can make a large level with many monsters, but not everyone can make one that's playable. This one isn't. Any wad that demands save games is broken (aside from any bugs such as the one Belial pointed out). [0/5] ~Chain Mail (09/2007)

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Guest

Unknown date

  
One major problem with the split-level format is that the author hasn't accounted for pistol starts; levels 2-4 are packed with ammo but no weapons. Deserves some kind of prize for having a nuts.wad-trouncing monster count in a supposedly conventional wad.

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Guest

Unknown date

  
Does not work with jDoom-Kicks (game crashes when launching Map 1).

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sincity2100

Unknown date

  
What a crappy designed maps,and I don't think that trowing thousands of archviles will make this as the greatest game in the world,this game looks so stupid and ridiculous that bores everyone who plays this game

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Guest

Unknown date

  
Map 5 on UV. Largest WAD I've ever played, comparable only with Deus Vult. Joke or not, this is DOOM exactly how I like it. Thousands of monsters, tons of ammo, and plenty of space to dodge monsters' attacks to save one ass that matters. By the time the first hour of play is over, you start to realize how many 20000 really is :) Gave it 4 only because even for a joke wad, it's too long. To get the most fun from this map, it should be played with infinite ammo pick up, and with fastweapons turned on.

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Guest

Unknown date

  
Liking this wad is a guilty pleasure. I just wasted away an entire day of spring break, a day where I could have been playing something more worthwhile. Yet, I do not care. There's something about slaughtering thousands of demons in god mode that is so appealing. 4/5

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Guest

Unknown date

  
I'd definitely LOVE to see a re-release that has all the maps 100% beatable from a pistol start while playing on UV. More health is needed, MUCH, MUCH more health. And the ammo minus the weapons definitely wasn't what one would expect. If this is done, the recorders will go APE SHIT over it. Hope it's re-released soon. -ragnew

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Guest

Unknown date

  
It gives a challenge, and certainly not for bad players :D

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Guest

Unknown date

  
This is just nutty. (or should I say "nuts"?) Seriously, it's funny, but also rather ridiculous.

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Armaetus

Unknown date

  
Long, hard and ridiculous gameplay. 4/5 -Mr. Chris

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Guest

Unknown date

  
Warfare scaled slaughter akin to Sunder or a miniature Nuts if you will. Ignore the earlier comments concerning ammo this latest release has enough to ensure 100% kills and every map can be beatable from a pistol start. Although some innovative ideas are introduced such as battles in tightly controlled conditions where you have just enough space to move, it's too mind numbingly boring and spoilted by a lack of creativity. 3/5 - Bloodite Krypto.

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Guest

Unknown date

  
Like a cross between NUTS and DEUS VULT.

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Guest

Unknown date

  
I like how people are complaining about the ammo or health ... I didn't have any problems with either, on UV. You must all just suck. Or, you're not the kind to save after every other big fight, like I am. 5*

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  • File Reviews

    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
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