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Holy Hell 1.1

   (208 reviews)
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About This File

(The original map is on Map 5. The map is split to maps 1-4 to allow more computers to run it.)

This is version 1.1 of Holy Hell. Gameplay has been improved.

A map that takes gameplay to an unprecedented level. The map is now easier and is a walk in the park. IF YOU HAVE A SLOW COMPUTER, PLAY MAPS 1-4 ON EASY. THE MAP IS DESIGNED FOR MEDIUM/HARD PLAY, BUT IT IS RECOMMENDED YOU HAVE A FASTER COMPUTER TO PLAY MAPS 1-4 ON MEDIUM/HARD OR MAP 5 ON EASY. ONLY ATTEMPT MAP 5 ON MEDIUM/HARD IF YOU HAVE A TOP OF THE LINE COMPUTER. ONLY USE OPENGL BASED PORTS FOR MAP 5!


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Guest

Unknown date

  
NUTS! Was the first thing that came into my mind. Well, it's not only nearly impossible to beat in terms of enemies, I also didn't get further by hitting switches etc. Maybe I missed a trigger or zdoom98 missed something up... Well. It could have been fun but that way it wasn't. The ever teleporting-in of Revs wasn't that funny also. (Imagine having 300 Rev-missiles from the front and 50 from yer back...)

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Unknown date

  
If it's a joke, then it's a shit one because there's no humour in this anywhere. Only boredom awaits.

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Guest

Unknown date

  
There's no shortage of ammo and its perfectly beatable. Those of you who disagree should up their game. That being said, there are peridoic exciting and tough fights followed by long periods of endless baron bashing that is neither challenging nor interesting. Watching a youtube video of this level is a great way to fall asleep at night. 3 out of 5

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Guest

Unknown date

  
SO SO.

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Guest

Unknown date

  
Very difficult, but after some trying and not attempting to kill everything, I figured out how to get to the ever-sought 'HR-style WAD foothold'. The point in which you can actually stand a chance, and aren't just running for your life all the time. You have to avoid the first few battles, hiding from hitscans, and not firing so as not to attract attention, until you get into a big ol' ammo room and load up for the slaughter. After that, it's fun for people like me.

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Guest

Unknown date

  
Teh gratest Joke Wad EVAR... -Craigs

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Guest

Unknown date

  
this is NUTS! ~cson

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Guest

Unknown date

  
Best map ever 5/5

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Guest

Unknown date

  
thank you

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Guest

Unknown date

  
great map but very very hard

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Guest

Unknown date

  
had awesome survival action on this one. the map split is a bit stupid but ok so far.

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Guest

Unknown date

  
Oh god hahaha. This is fantastic.

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Guest

Unknown date

  
It's like N.U.T.S. and I didn't enjoy it. Too much shock factor and not enough design.

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Unknown date

  
Just played this (MAP5) and got about half way through (approx 2500 monsters) on first attempt but prBoom+ crashed with some error (signal handler 11) :(, I thought it played OK maybe a bit boring in places and not much too look at. I had loads of spare health and ammo lying around but I was playing on skill 1 :). I recommend a lower skill level than UV if you want some fun.

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Unknown date

  
This has to be the map with most monsters that's actually playable. I didn't find it bad at all. I've played through map 5 on easy without cheating. Took a long time and many, many saves, but it was fun in it's own way. I don't quite like splitting the maps, because it will create some continuity-related problems. Like the cybers in the cages, for example. And ZDoom version would definitely make this a lot better. Btw, Belial, I'm still laughing at your 0...

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Unknown date

  
Looks like someone's idea of a joke.

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Unknown date

  
Harder than Mohammed Ali on viagra.

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Unknown date

  
Oh yeah, it's a joke, but it's beatable on UV and even interesting (you need the patience to activate this object), though it consumes your time significantly. =) Kept me busy all day long. 4/5 - Demonologist

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Unknown date

  
For those that missed the clue train, this is a parody of Deus Vult and shouldn't be taken seriously. Note the author name.

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Unknown date

  
(shakes head) Guys, guys, guys... how can ANYone say they are a DOOMhead if they don't know about getting the monsters to do your dirty work for you? There may still be bugs per Belail's review (though I haven't run into them yet), but as far as the monsters go? Just keep your finger on the "run" button, weave in and out of those monsters, direct their fire into each other and finish off the survivors. - Monroville

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Guest

Unknown date

  
Whereas HR/AV require skill/tactics, this wad requires just patience. The fights simply aren´t fun, bland areas with thousands of spawning monsters or rooms full of monsters on ledges, all you do is run in circles while holding down mouse1. Not enough cells/health in some areas but enough rockets which makes the wad even more tedious.Also, tons of misaligned textures, the big map 5 has 1 secret yet every split map shows 1 secret, etc.That said I think the author has potential, hope to see more. 4/5

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Unknown date

  
muy bueno exelente!!!

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Unknown date

  
Dy-hard slaughtermap, although not too difficult @ UV. Gameplay is a mix of 3 styles: 1) running fast causing massive infights, 2) banging your ass off while being invulnerable, and 3) idem while not invulnerable. Most important challenge is finding your run path. Having said that, from a traditional POV gameplay is above all extremely monotonous. As such this wad can be considered as a gameplay TC, and really should have its own review class. It's not at all my cup of thea, so a neutral 3/5.

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Unknown date

  
The author fails to see the importance of playtesting. Map03 is (probably) impossible to beat. Those archviles in the YK room were an excellent idea. The second room after the YK door is ridiculous as well. Map01 has severe ammo problems. A 'tips' section in the txt won't fix them. Map01 has a broken monster teleporter. A bug in map02 crashes PrBoom (RK room). The monster teleporters in map04 can screw up. The sexy fights in map04 and the outdoor section of map03 can't save this wad. 0/5 - Belial

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Unknown date

  
I couldn't think in a better title for this game. Just, HOLY HELL THIS IS HARD. 5/5

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  • File Reviews

    • By Juza · Posted
      One of my favorite megawads. Unique, humorous, memorably, and featuring lots cutesy sector work, such as toilets, helicopters, chairs, and the such, all of which are entertaining to see. Oh, and let's not forget it also has the best IoS fight ever (props to Gusta's girlfriend for serving as reference).   The early levels (from 1 to 7, with the exclusion of the 5th), compared to the rest of the megawad, are very low quality. Not to say they're bad, but they're not levels I'd like to replay when I think of what else KSutra has to offer, or what initially comes to mind when I think of this wad.   Gusta and Method were the level makers of this wad, Adolf "Gusta" Vojta making most levels for the wad (23 levels), and three levels in collaboration with Jakub "Method man" Razák, who alone made merely 6 levels.    Method's levels are easily the lesser the megawad has to offer, being the most lacking in overall quality, and with gameplay and progression ranging from dull to irritating, and are solely the reason this isn't a 5/5, but a 4/5 for me. As for Gusta's levels, I found his progression with level design was visible, with almost every next level outdoing the previous. They're the most unique, fun, and slaughterful.   Gusta and Method boy didn't aim for "pretty visuals, pretty enemy placements, pretty mindblowing mechanics, etc.", they simply aimed for making the levels fun, regardless of what sacrifices. Though they're easier than the usual late-AV or HR level, they're still challenging, and if you're an avid classic lover like me, you'll easily spot the specific inspirations taken from the classic megawads the authors claim to be fans of. And Duke Nukem 3D. What was taken from that is most visible.   4/5, give it a go, but don't be put off by the early, or Method's levels. This is an essential experience to every player who's taken interest in classic Doom community works.    
    • By Asking4Id · Posted
      Visually this wad is very ugly because it uses monochrome. I don't understand this design choice. Absolutely a turn off. 
    • By NuMetalManiak · Posted
      TiC is most known for the Memento Mori's both of which were high-profile releases made for co-op, as well as Requiem which was their final wad. also they are known for Slaughter Until Death, Evil Unleashed, and finally Obituary, which is their most unique release overall. the styles of both Denis and Thomas Moller are quite outdated when put against any and all modern mappers who even exist, but they still prove quite memorable in encounters, notably of the cramped kind. Obituary as I said is the most unique release, the one where they worked with dehacked to create custom enemies (this unfortunately makes the thing hard to play unless you get it from the DSDA download, which consolidates it nicely. the rocket troopers are the best and worst new enemy simultaneously, nasty foes that can easily kill anything around them, even themselves. the stealth fighter is also high on the priority list due to him being fast, and the "harder imp" well he's just harder and all. there's apparently a weapons patch, but it's perfectly playable without it.   looking at the level design, my biggest issue in all honesty may just be the first level and the weird way of getting that yellow key, which is the only real bug. other than that, cramped combat makes for consistent watchful eyes of the surroundings. MAP05 is also quite memorable if a bit long, while others are fairly standard and a bit unmemorable. doesn't mean they are bad though. the teleporter closets in some maps are very poorly constructed it seems, but the whole set still proves to be quite fun to play even with the dated level design.
    • By Gothic · Posted
      A great addition to a great megawad. "Sappers & Moles" by yakfak takes the cake, best song of the bunch in my opinion.
    • By Walter confetti · Posted
      Is a neat short map for dethmatch (and the layout shows it full force), played in SP so you have only that part of the experience, but for what I've played, is short and fun! There's not many monsters and guns to take, I hope at least that in MP you'll have more guns to fight your opponents! But for what I've played, thumbs up.
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