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Holy Hell 1.1

   (208 reviews)
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About This File

(The original map is on Map 5. The map is split to maps 1-4 to allow more computers to run it.)

This is version 1.1 of Holy Hell. Gameplay has been improved.

A map that takes gameplay to an unprecedented level. The map is now easier and is a walk in the park. IF YOU HAVE A SLOW COMPUTER, PLAY MAPS 1-4 ON EASY. THE MAP IS DESIGNED FOR MEDIUM/HARD PLAY, BUT IT IS RECOMMENDED YOU HAVE A FASTER COMPUTER TO PLAY MAPS 1-4 ON MEDIUM/HARD OR MAP 5 ON EASY. ONLY ATTEMPT MAP 5 ON MEDIUM/HARD IF YOU HAVE A TOP OF THE LINE COMPUTER. ONLY USE OPENGL BASED PORTS FOR MAP 5!


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Guest

Unknown date

  
NUTS! Was the first thing that came into my mind. Well, it's not only nearly impossible to beat in terms of enemies, I also didn't get further by hitting switches etc. Maybe I missed a trigger or zdoom98 missed something up... Well. It could have been fun but that way it wasn't. The ever teleporting-in of Revs wasn't that funny also. (Imagine having 300 Rev-missiles from the front and 50 from yer back...)

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Unknown date

  
If it's a joke, then it's a shit one because there's no humour in this anywhere. Only boredom awaits.

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Guest

Unknown date

  
There's no shortage of ammo and its perfectly beatable. Those of you who disagree should up their game. That being said, there are peridoic exciting and tough fights followed by long periods of endless baron bashing that is neither challenging nor interesting. Watching a youtube video of this level is a great way to fall asleep at night. 3 out of 5

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Guest

Unknown date

  
SO SO.

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Guest

Unknown date

  
Very difficult, but after some trying and not attempting to kill everything, I figured out how to get to the ever-sought 'HR-style WAD foothold'. The point in which you can actually stand a chance, and aren't just running for your life all the time. You have to avoid the first few battles, hiding from hitscans, and not firing so as not to attract attention, until you get into a big ol' ammo room and load up for the slaughter. After that, it's fun for people like me.

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Unknown date

  
Teh gratest Joke Wad EVAR... -Craigs

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Guest

Unknown date

  
this is NUTS! ~cson

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Guest

Unknown date

  
Best map ever 5/5

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Unknown date

  
thank you

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Guest

Unknown date

  
great map but very very hard

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Guest

Unknown date

  
had awesome survival action on this one. the map split is a bit stupid but ok so far.

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Guest

Unknown date

  
Oh god hahaha. This is fantastic.

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Unknown date

  
It's like N.U.T.S. and I didn't enjoy it. Too much shock factor and not enough design.

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Unknown date

  
Just played this (MAP5) and got about half way through (approx 2500 monsters) on first attempt but prBoom+ crashed with some error (signal handler 11) :(, I thought it played OK maybe a bit boring in places and not much too look at. I had loads of spare health and ammo lying around but I was playing on skill 1 :). I recommend a lower skill level than UV if you want some fun.

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Unknown date

  
This has to be the map with most monsters that's actually playable. I didn't find it bad at all. I've played through map 5 on easy without cheating. Took a long time and many, many saves, but it was fun in it's own way. I don't quite like splitting the maps, because it will create some continuity-related problems. Like the cybers in the cages, for example. And ZDoom version would definitely make this a lot better. Btw, Belial, I'm still laughing at your 0...

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Unknown date

  
Looks like someone's idea of a joke.

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Unknown date

  
Harder than Mohammed Ali on viagra.

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Unknown date

  
Oh yeah, it's a joke, but it's beatable on UV and even interesting (you need the patience to activate this object), though it consumes your time significantly. =) Kept me busy all day long. 4/5 - Demonologist

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Unknown date

  
For those that missed the clue train, this is a parody of Deus Vult and shouldn't be taken seriously. Note the author name.

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Unknown date

  
(shakes head) Guys, guys, guys... how can ANYone say they are a DOOMhead if they don't know about getting the monsters to do your dirty work for you? There may still be bugs per Belail's review (though I haven't run into them yet), but as far as the monsters go? Just keep your finger on the "run" button, weave in and out of those monsters, direct their fire into each other and finish off the survivors. - Monroville

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Unknown date

  
Whereas HR/AV require skill/tactics, this wad requires just patience. The fights simply aren´t fun, bland areas with thousands of spawning monsters or rooms full of monsters on ledges, all you do is run in circles while holding down mouse1. Not enough cells/health in some areas but enough rockets which makes the wad even more tedious.Also, tons of misaligned textures, the big map 5 has 1 secret yet every split map shows 1 secret, etc.That said I think the author has potential, hope to see more. 4/5

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Unknown date

  
muy bueno exelente!!!

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Unknown date

  
Dy-hard slaughtermap, although not too difficult @ UV. Gameplay is a mix of 3 styles: 1) running fast causing massive infights, 2) banging your ass off while being invulnerable, and 3) idem while not invulnerable. Most important challenge is finding your run path. Having said that, from a traditional POV gameplay is above all extremely monotonous. As such this wad can be considered as a gameplay TC, and really should have its own review class. It's not at all my cup of thea, so a neutral 3/5.

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Unknown date

  
The author fails to see the importance of playtesting. Map03 is (probably) impossible to beat. Those archviles in the YK room were an excellent idea. The second room after the YK door is ridiculous as well. Map01 has severe ammo problems. A 'tips' section in the txt won't fix them. Map01 has a broken monster teleporter. A bug in map02 crashes PrBoom (RK room). The monster teleporters in map04 can screw up. The sexy fights in map04 and the outdoor section of map03 can't save this wad. 0/5 - Belial

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Unknown date

  
I couldn't think in a better title for this game. Just, HOLY HELL THIS IS HARD. 5/5

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  • File Reviews

    • By warman2012 · Posted
      I'd give this mapset a friggin 0 if I could. This mapset is terrible to its very core. It pulls all sorts of asinine moves to make sure you die at least 3 to 4 times in a level, on HMP at least. I wouldn't dream of playing UV for this mapset, not that there is much of any difference when mapping philosophy is "aggravation central". Lets list out all the things wrong with this mapset: 1. Ammo and Health starvation. 2. Claustrophobic ambushes stuffed with so many enemies you can barely move around in. 3. Cheap tricks such as a teleporting cyberdemons that teleport every 3 seconds across 3 elevated levels. 4. Archvile abuse. 5. Slaughtermap-esque encounters.   What were these people going for when they made this? Sure, it has colorful Mario graphics and short length. That essentially ends it here. These ppl had to go out of their way to handcraft each way they could send you back to the loading screen. No difficulty or "skill" could possibly fix the deranged minds of these sadists. Map 18 for one, has at the end, a cyberdemon to kill you as you go towards the exit of the level with no way to get out of the cyberdemon's way because its a narrow passage. Map 15 Ziegenhous, I am going to single out as the worst offender. 16 archviles, 55 revenants make up 90% or so of this ridiculous map. This map also has the teleporting cyberdemons I mentioned earlier. Had to MDK these guys as it was too ridiculous to try and kill them conventionally. Map 21 Rainbow Road is another stain with it shoving you into cramped slaughter arena fights; one of these fights has an archvile duo with another monster for cover and poles that can barely block line of sight, not that it matters as the arena is too small to move in and is open to fire from two cyberdemons that dominate the map and can snipe you from long range.   One of the worst mapsets I've played. If savecumming, headache-inducing aggravation in colorful, cheerful environments with fun music is your thing, then check this out. Otherwise, for the normal folks, stay far away from this mapset.  
    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
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