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Holy Hell 1.1

   (208 reviews)
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2 Screenshots

About This File

(The original map is on Map 5. The map is split to maps 1-4 to allow more computers to run it.)

This is version 1.1 of Holy Hell. Gameplay has been improved.

A map that takes gameplay to an unprecedented level. The map is now easier and is a walk in the park. IF YOU HAVE A SLOW COMPUTER, PLAY MAPS 1-4 ON EASY. THE MAP IS DESIGNED FOR MEDIUM/HARD PLAY, BUT IT IS RECOMMENDED YOU HAVE A FASTER COMPUTER TO PLAY MAPS 1-4 ON MEDIUM/HARD OR MAP 5 ON EASY. ONLY ATTEMPT MAP 5 ON MEDIUM/HARD IF YOU HAVE A TOP OF THE LINE COMPUTER. ONLY USE OPENGL BASED PORTS FOR MAP 5!


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Unknown date

  
NUTS! Was the first thing that came into my mind. Well, it's not only nearly impossible to beat in terms of enemies, I also didn't get further by hitting switches etc. Maybe I missed a trigger or zdoom98 missed something up... Well. It could have been fun but that way it wasn't. The ever teleporting-in of Revs wasn't that funny also. (Imagine having 300 Rev-missiles from the front and 50 from yer back...)

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Unknown date

  
If it's a joke, then it's a shit one because there's no humour in this anywhere. Only boredom awaits.

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Unknown date

  
There's no shortage of ammo and its perfectly beatable. Those of you who disagree should up their game. That being said, there are peridoic exciting and tough fights followed by long periods of endless baron bashing that is neither challenging nor interesting. Watching a youtube video of this level is a great way to fall asleep at night. 3 out of 5

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Unknown date

  
SO SO.

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Unknown date

  
Very difficult, but after some trying and not attempting to kill everything, I figured out how to get to the ever-sought 'HR-style WAD foothold'. The point in which you can actually stand a chance, and aren't just running for your life all the time. You have to avoid the first few battles, hiding from hitscans, and not firing so as not to attract attention, until you get into a big ol' ammo room and load up for the slaughter. After that, it's fun for people like me.

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Unknown date

  
Teh gratest Joke Wad EVAR... -Craigs

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Unknown date

  
this is NUTS! ~cson

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Guest

Unknown date

  
Best map ever 5/5

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Unknown date

  
thank you

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Unknown date

  
great map but very very hard

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Unknown date

  
had awesome survival action on this one. the map split is a bit stupid but ok so far.

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Unknown date

  
Oh god hahaha. This is fantastic.

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Unknown date

  
It's like N.U.T.S. and I didn't enjoy it. Too much shock factor and not enough design.

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Unknown date

  
Just played this (MAP5) and got about half way through (approx 2500 monsters) on first attempt but prBoom+ crashed with some error (signal handler 11) :(, I thought it played OK maybe a bit boring in places and not much too look at. I had loads of spare health and ammo lying around but I was playing on skill 1 :). I recommend a lower skill level than UV if you want some fun.

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Unknown date

  
This has to be the map with most monsters that's actually playable. I didn't find it bad at all. I've played through map 5 on easy without cheating. Took a long time and many, many saves, but it was fun in it's own way. I don't quite like splitting the maps, because it will create some continuity-related problems. Like the cybers in the cages, for example. And ZDoom version would definitely make this a lot better. Btw, Belial, I'm still laughing at your 0...

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Unknown date

  
Looks like someone's idea of a joke.

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Unknown date

  
Harder than Mohammed Ali on viagra.

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Unknown date

  
Oh yeah, it's a joke, but it's beatable on UV and even interesting (you need the patience to activate this object), though it consumes your time significantly. =) Kept me busy all day long. 4/5 - Demonologist

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Unknown date

  
For those that missed the clue train, this is a parody of Deus Vult and shouldn't be taken seriously. Note the author name.

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Unknown date

  
(shakes head) Guys, guys, guys... how can ANYone say they are a DOOMhead if they don't know about getting the monsters to do your dirty work for you? There may still be bugs per Belail's review (though I haven't run into them yet), but as far as the monsters go? Just keep your finger on the "run" button, weave in and out of those monsters, direct their fire into each other and finish off the survivors. - Monroville

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Unknown date

  
Whereas HR/AV require skill/tactics, this wad requires just patience. The fights simply aren´t fun, bland areas with thousands of spawning monsters or rooms full of monsters on ledges, all you do is run in circles while holding down mouse1. Not enough cells/health in some areas but enough rockets which makes the wad even more tedious.Also, tons of misaligned textures, the big map 5 has 1 secret yet every split map shows 1 secret, etc.That said I think the author has potential, hope to see more. 4/5

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Unknown date

  
muy bueno exelente!!!

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Unknown date

  
Dy-hard slaughtermap, although not too difficult @ UV. Gameplay is a mix of 3 styles: 1) running fast causing massive infights, 2) banging your ass off while being invulnerable, and 3) idem while not invulnerable. Most important challenge is finding your run path. Having said that, from a traditional POV gameplay is above all extremely monotonous. As such this wad can be considered as a gameplay TC, and really should have its own review class. It's not at all my cup of thea, so a neutral 3/5.

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Unknown date

  
The author fails to see the importance of playtesting. Map03 is (probably) impossible to beat. Those archviles in the YK room were an excellent idea. The second room after the YK door is ridiculous as well. Map01 has severe ammo problems. A 'tips' section in the txt won't fix them. Map01 has a broken monster teleporter. A bug in map02 crashes PrBoom (RK room). The monster teleporters in map04 can screw up. The sexy fights in map04 and the outdoor section of map03 can't save this wad. 0/5 - Belial

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Unknown date

  
I couldn't think in a better title for this game. Just, HOLY HELL THIS IS HARD. 5/5

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  • File Reviews

    • By MuratMikal · Posted
      Cabro's legacy is a big megawad comprising of a hub and 40 playable maps. While the design of maps isn't that great, the gameplay is balanced with lots of fun and there're at least 10 maps that have more than 500 enemies. I really enjoyed the whole megawad and will replay it in future.
    • By magicsofa · Posted
      Note: Originally written for /newstuff... figured I'd post it here...   You know how sometimes your memory completely fails you? I'm sure it's happened to me before but I can't recall... oh wait, it's all coming back to me now. I do remember looking at the sign-up thread for one of the Doomworld Mega Projects. For some reason, though, that memory was lost when I ventured to review DMP 2016. And so, I came at this with no predispositions, almost like a virgin Doomer who had never downloaded a PWAD before. It's a good thing I'm obsessed with reviewing this sludge pit of WADS in perfect chronological order, because otherwise my instincts would have turned me away. Which, come to think of it, isn't that good of a thing. But suffering is necessary, at least if you want to complain as much as I do.   So the first thing I found was a beautiful description of my near future. "A megawad with 50 maps." Oh yeah? I have so many questions already. 50 what maps? 50 maps why? Are they good maps, or notable maps, or cheesy maps, or maps of maps? Of course since the text file refuses to do anything other than pain me with knowledge of how dreadfully long this adventure will be, I have no choice but to fire it up and gaze at the equally beautiful titlepic. I was delighted to see something totally original: The regular doom II titlepic turned to grayscale, and then vandalized with sloppy red MSpaint text. Okay. I guess I still want to see what's inside, even though the box is literally smeared with feces.   I can't whine about the text file too much because it actually describes DMP 2016 in humorously accurate minimalism. This is a megawad, and it has 50 maps. And they are ALL the maps. Did you want an empty map that's too easy? It's in there (but it's not the first map). Did you want to get shredded by annoying hitscanners? It's in there. Did you want a nice-looking map with decent gameplay? It's in there. Did you want a gimmick map to jump in front of your car, causing you to crash and waste thousands of dollars on repair? It's in there. Did you want a severe waste of time? Well, obviously you did, since you chose to ignore the awful presentation right from the start. Censorship is not really my thing. I like that people can make joke WADS. The fact that we can map to our heart's content, with only the boundaries of the game engine and our own imagination to contend with, is part of the reason Doom is my favorite game ever. But to me, DMP 2016 is almost worse than a joke. A joke wad is meant to troll you, to get a quick laugh, and to offer a small respite from the other side of the spectrum - obsession over detail and perfection. But this isn't supposed to be a joke. I mean, the title pic is an insult to your senses, but you arrive there in confusion because of the description: A megawad with 50 maps. It doesn't say a jokewad with 50 maps including some actually good ones. It also doesn't say 50 good maps but some are actually not so good. It just says 50 maps. And that's what it is. This WAD is like a reflection of the /idgames database itself. Just hit "random file" and play whatever you get. Your experience will be almost indistinguishable from playing DMP.   Except wait, when you hit "random file" you usually get a sane description of whatever garbage you are about to force yourself to eat. That way your stomach enzymes can get ready for the torture. DMP offers no such preparation. When you start, you are given a hub map from which you can choose any of the 49 other "normal" levels. It even has cute little screenshots of each map with the author's name. But is there any description of the maps, or indication of quality, difficulty, style? Nope. It does say which compatibility those maps were made for, because why would a WAD be tailored for a single port? Fuck it, let's have vanilla and GZDoom all rolled together in a horrendous mapping burrito!   My favorite part of the hub is that it doesn't even indicate which levels have been completed. That's right folks - you get the honor of remembering which ones you have played already! Completing a map doesn't bring you to the next one...it just spits you back to the hub. Naturally I resorted to warping to each map instead, for want of saving my forehead and keyboard from destroying each other. There are some good maps in here, and since they cover almost all play styles imaginable, there's probably at least one that will appeal to you. I enjoyed "Teenage mutant ninja demons", "Bliss Toxin", "The Swarm", and "Ancient Base". If you scroll down the text file there is a description of each individual map, so if you feel like reading a book instead of actually playing the game, you can try to find out which maps you want to see beforehand. But I'm not here to review these maps as if they were released standalone. I'm supposed to review the WAD as a whole.   I said that I'm against censorship, and in the case of people deciding to throw together random compilations of maps with no theme, no quality standard, no organization, and no logic of any kind, I would say "Fine, go for it." And then as a player I would proceed to download something else, something that's actually worth my time. But as a reviewer I am submitting myself to even the worst quality maps, in order to hopefully help other players find WADS they like, and to give authors praise for well executed designs, as well as criticism in areas that could be improved. At least with  a map set created by a severe newbie, there's some amount of effort, some vision, some kernel of good Dooming to be found. The mistakes can be seen as necessary learning along the noble and never-ending path to Master Mapper. But this "Mega Project" is impossible to review in that light. Sure, some of the maps were good because they looked nice and played well, and some were fun because the gimmicks were a success. On the other hand, some were very amateur, very annoying, or just so different from their neighbors, that it spoils the entire thing. One bad apple ruins the barrel, they say. And this has more than one bad apple. One map is a repeating series of rooms each with a door, a cybie, and some soul spheres. It's kinda funny, but the fact that it's placed alongside serious maps makes it more insulting than amusing. I would be embarrassed if I actually created a nice map for this project. And if I was an aspiring mapper looking to join up with the community to improve my skills, I would have wasted my time, since nobody cared about the quality of submissions, and nobody will care to play it and focus on constructively criticizing it. If you really want to make a map just for the hell of it, and then throw it in the garbage, I won't stop you.  But if anyone thought this was anything more than a dumpster fire, I can't find much appreciation for your work. I've heard rumors that later installations of DMP have some sort of organization in terms of quality, so we shall see what that looks like. But as for the 2016 edition, you should only download it if you enjoy wading through sewage in real life.
    • By R1ck · Posted
      it's fine, I like it except for certain places. but it's enjoyable
    • By pop13lolol · Posted
      the greatest wad ive ever played 20/10 i fuck with it heavy.
    • By Ajora · Posted
      Even for Terrywad standards, this is pretty terrible. Not worth playing at all. 
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