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Holy Hell 1.1

   (208 reviews)
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2 Screenshots

About This File

(The original map is on Map 5. The map is split to maps 1-4 to allow more computers to run it.)

This is version 1.1 of Holy Hell. Gameplay has been improved.

A map that takes gameplay to an unprecedented level. The map is now easier and is a walk in the park. IF YOU HAVE A SLOW COMPUTER, PLAY MAPS 1-4 ON EASY. THE MAP IS DESIGNED FOR MEDIUM/HARD PLAY, BUT IT IS RECOMMENDED YOU HAVE A FASTER COMPUTER TO PLAY MAPS 1-4 ON MEDIUM/HARD OR MAP 5 ON EASY. ONLY ATTEMPT MAP 5 ON MEDIUM/HARD IF YOU HAVE A TOP OF THE LINE COMPUTER. ONLY USE OPENGL BASED PORTS FOR MAP 5!


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Guest

  
This wad is amazing and enormous, and really hard. It's really fun to play. Hell, even better with Russian Overkill. Killing 20000 hellspawns ain't easy...

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Guest

  
In E0M5, there's 19906 monsters, so this wad is really hard!!!

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Guest

  
best of the best

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Guest

  
So Hard. Too Much.4 Stars

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Guest

  
Tedious: The Map. Deus Vult and Sunder are better.

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Guest

  
Simply amazing, giving a good challenge of hardcore.

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NuMetalManiak

  
Russian Overkill + this = happy hour

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Guest

  
muy bueno

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Guest

Unknown date

  
Preety much impossible. And there is not enough ammo or health! I IDDQDed/IDKFAed and had some fun. After I got bored in a while. Was there level 3? I quited in level 2. Funny to see those dead bodies filling the floor though. A small nuts that doesn't crawl as much. 2/5 because of the fun and big work behind it - Optimus

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Guest

Unknown date

  
Bah, who give a fuck what Belial thinks of this wad? I just happen to like this one a lot. When I first saw this, I was like: "Finally, a true challenge worthy of my time." But, prehaps IMO, a little too much of a challenge but I love the amounts of monster fights anyway. I can't wait for a ZDoom version.

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Guest

Unknown date

  
As one of the developers of AEons of Death, I absolutely love running through this map. I love running through this with nothing but mindless killing, and respawning powerups enabled (for the invulnerability spheres and health/armors/weapon s at the start). If you're a NUTS/Dues Vult/Invasion UAC slaughterfest fan like I am, then I definitely recommend this. -Major Cooke

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Guest

Unknown date

  
I like to have fast monsters enabled. Impossible.

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Guest

Unknown date

  
JK = "just kidding"? Instead of really being split up like Deus Vult, this wad has copies of the full level for each level, closing off the parts not played. This erodes performance and makes the file bigger. Anyone can make a large level with many monsters, but not everyone can make one that's playable. This one isn't. Any wad that demands save games is broken (aside from any bugs such as the one Belial pointed out). [0/5] ~Chain Mail (09/2007)

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Guest

Unknown date

  
One major problem with the split-level format is that the author hasn't accounted for pistol starts; levels 2-4 are packed with ammo but no weapons. Deserves some kind of prize for having a nuts.wad-trouncing monster count in a supposedly conventional wad.

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Guest

Unknown date

  
Does not work with jDoom-Kicks (game crashes when launching Map 1).

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sincity2100

Unknown date

  
What a crappy designed maps,and I don't think that trowing thousands of archviles will make this as the greatest game in the world,this game looks so stupid and ridiculous that bores everyone who plays this game

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Guest

Unknown date

  
Map 5 on UV. Largest WAD I've ever played, comparable only with Deus Vult. Joke or not, this is DOOM exactly how I like it. Thousands of monsters, tons of ammo, and plenty of space to dodge monsters' attacks to save one ass that matters. By the time the first hour of play is over, you start to realize how many 20000 really is :) Gave it 4 only because even for a joke wad, it's too long. To get the most fun from this map, it should be played with infinite ammo pick up, and with fastweapons turned on.

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Guest

Unknown date

  
Liking this wad is a guilty pleasure. I just wasted away an entire day of spring break, a day where I could have been playing something more worthwhile. Yet, I do not care. There's something about slaughtering thousands of demons in god mode that is so appealing. 4/5

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Unknown date

  
I'd definitely LOVE to see a re-release that has all the maps 100% beatable from a pistol start while playing on UV. More health is needed, MUCH, MUCH more health. And the ammo minus the weapons definitely wasn't what one would expect. If this is done, the recorders will go APE SHIT over it. Hope it's re-released soon. -ragnew

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Guest

Unknown date

  
It gives a challenge, and certainly not for bad players :D

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Guest

Unknown date

  
This is just nutty. (or should I say "nuts"?) Seriously, it's funny, but also rather ridiculous.

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Armaetus

Unknown date

  
Long, hard and ridiculous gameplay. 4/5 -Mr. Chris

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Guest

Unknown date

  
Warfare scaled slaughter akin to Sunder or a miniature Nuts if you will. Ignore the earlier comments concerning ammo this latest release has enough to ensure 100% kills and every map can be beatable from a pistol start. Although some innovative ideas are introduced such as battles in tightly controlled conditions where you have just enough space to move, it's too mind numbingly boring and spoilted by a lack of creativity. 3/5 - Bloodite Krypto.

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Guest

Unknown date

  
Like a cross between NUTS and DEUS VULT.

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Guest

Unknown date

  
I like how people are complaining about the ammo or health ... I didn't have any problems with either, on UV. You must all just suck. Or, you're not the kind to save after every other big fight, like I am. 5*

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  • File Reviews

    • By Gothic · Posted
      A great addition to a great megawad. "Sappers & Moles" by yakfak takes the cake, best song of the bunch in my opinion.
    • By Walter confetti · Posted
      Is a neat short map for dethmatch (and the layout shows it full force), played in SP so you have only that part of the experience, but for what I've played, is short and fun! There's not many monsters and guns to take, I hope at least that in MP you'll have more guns to fight your opponents! But for what I've played, thumbs up.
    • By Walter confetti · Posted
      Another rejected map from Master Levels by Chris Klie, follow thematically the previous level I reviewed, but this time the map remember more a mix between suburbs (or any Petersen style city map) and the chasm, due to the tiny ledges that are taken to pass in the second half of the level, it's also similar to another Master Levels entry, probably one of the reasons why this wasn't accepted... Difficulty is similar to the early maps in plutonia and gameplay is pretty challenging and fun for a play or two. Take it a shot.
    • By Walter confetti · Posted
      Short, challenging map rejected from Master Levels. Maybe a way to understand where is the exit would been nice, instead of running around in the last arena looking for a exit. Pretty cool map overallĀ 
    • By MuratMikal · Posted
      Cabro's legacy is a big megawad comprising of a hub and 40 playable maps. While the design of maps isn't that great, the gameplay is balanced with lots of fun and there're at least 10 maps that have more than 500 enemies. I really enjoyed the whole megawad and will replay it in future.
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