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Holy Hell 1.1

   (208 reviews)
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2 Screenshots

About This File

(The original map is on Map 5. The map is split to maps 1-4 to allow more computers to run it.)

This is version 1.1 of Holy Hell. Gameplay has been improved.

A map that takes gameplay to an unprecedented level. The map is now easier and is a walk in the park. IF YOU HAVE A SLOW COMPUTER, PLAY MAPS 1-4 ON EASY. THE MAP IS DESIGNED FOR MEDIUM/HARD PLAY, BUT IT IS RECOMMENDED YOU HAVE A FASTER COMPUTER TO PLAY MAPS 1-4 ON MEDIUM/HARD OR MAP 5 ON EASY. ONLY ATTEMPT MAP 5 ON MEDIUM/HARD IF YOU HAVE A TOP OF THE LINE COMPUTER. ONLY USE OPENGL BASED PORTS FOR MAP 5!


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Guest

  
This wad is amazing and enormous, and really hard. It's really fun to play. Hell, even better with Russian Overkill. Killing 20000 hellspawns ain't easy...

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Guest

  
In E0M5, there's 19906 monsters, so this wad is really hard!!!

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Guest

  
best of the best

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Guest

  
So Hard. Too Much.4 Stars

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Guest

  
Tedious: The Map. Deus Vult and Sunder are better.

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Guest

  
Simply amazing, giving a good challenge of hardcore.

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NuMetalManiak

  
Russian Overkill + this = happy hour

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Guest

  
muy bueno

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Guest

Unknown date

  
Preety much impossible. And there is not enough ammo or health! I IDDQDed/IDKFAed and had some fun. After I got bored in a while. Was there level 3? I quited in level 2. Funny to see those dead bodies filling the floor though. A small nuts that doesn't crawl as much. 2/5 because of the fun and big work behind it - Optimus

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Guest

Unknown date

  
Bah, who give a fuck what Belial thinks of this wad? I just happen to like this one a lot. When I first saw this, I was like: "Finally, a true challenge worthy of my time." But, prehaps IMO, a little too much of a challenge but I love the amounts of monster fights anyway. I can't wait for a ZDoom version.

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Guest

Unknown date

  
As one of the developers of AEons of Death, I absolutely love running through this map. I love running through this with nothing but mindless killing, and respawning powerups enabled (for the invulnerability spheres and health/armors/weapon s at the start). If you're a NUTS/Dues Vult/Invasion UAC slaughterfest fan like I am, then I definitely recommend this. -Major Cooke

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Guest

Unknown date

  
I like to have fast monsters enabled. Impossible.

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Guest

Unknown date

  
JK = "just kidding"? Instead of really being split up like Deus Vult, this wad has copies of the full level for each level, closing off the parts not played. This erodes performance and makes the file bigger. Anyone can make a large level with many monsters, but not everyone can make one that's playable. This one isn't. Any wad that demands save games is broken (aside from any bugs such as the one Belial pointed out). [0/5] ~Chain Mail (09/2007)

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Guest

Unknown date

  
One major problem with the split-level format is that the author hasn't accounted for pistol starts; levels 2-4 are packed with ammo but no weapons. Deserves some kind of prize for having a nuts.wad-trouncing monster count in a supposedly conventional wad.

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Guest

Unknown date

  
Does not work with jDoom-Kicks (game crashes when launching Map 1).

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sincity2100

Unknown date

  
What a crappy designed maps,and I don't think that trowing thousands of archviles will make this as the greatest game in the world,this game looks so stupid and ridiculous that bores everyone who plays this game

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Unknown date

  
Map 5 on UV. Largest WAD I've ever played, comparable only with Deus Vult. Joke or not, this is DOOM exactly how I like it. Thousands of monsters, tons of ammo, and plenty of space to dodge monsters' attacks to save one ass that matters. By the time the first hour of play is over, you start to realize how many 20000 really is :) Gave it 4 only because even for a joke wad, it's too long. To get the most fun from this map, it should be played with infinite ammo pick up, and with fastweapons turned on.

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Unknown date

  
Liking this wad is a guilty pleasure. I just wasted away an entire day of spring break, a day where I could have been playing something more worthwhile. Yet, I do not care. There's something about slaughtering thousands of demons in god mode that is so appealing. 4/5

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Unknown date

  
I'd definitely LOVE to see a re-release that has all the maps 100% beatable from a pistol start while playing on UV. More health is needed, MUCH, MUCH more health. And the ammo minus the weapons definitely wasn't what one would expect. If this is done, the recorders will go APE SHIT over it. Hope it's re-released soon. -ragnew

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Guest

Unknown date

  
It gives a challenge, and certainly not for bad players :D

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Guest

Unknown date

  
This is just nutty. (or should I say "nuts"?) Seriously, it's funny, but also rather ridiculous.

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Armaetus

Unknown date

  
Long, hard and ridiculous gameplay. 4/5 -Mr. Chris

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Guest

Unknown date

  
Warfare scaled slaughter akin to Sunder or a miniature Nuts if you will. Ignore the earlier comments concerning ammo this latest release has enough to ensure 100% kills and every map can be beatable from a pistol start. Although some innovative ideas are introduced such as battles in tightly controlled conditions where you have just enough space to move, it's too mind numbingly boring and spoilted by a lack of creativity. 3/5 - Bloodite Krypto.

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Guest

Unknown date

  
Like a cross between NUTS and DEUS VULT.

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Guest

Unknown date

  
I like how people are complaining about the ammo or health ... I didn't have any problems with either, on UV. You must all just suck. Or, you're not the kind to save after every other big fight, like I am. 5*

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  • File Reviews

    • By warman2012 · Posted
      I'd give this mapset a friggin 0 if I could. This mapset is terrible to its very core. It pulls all sorts of asinine moves to make sure you die at least 3 to 4 times in a level, on HMP at least. I wouldn't dream of playing UV for this mapset, not that there is much of any difference when mapping philosophy is "aggravation central". Lets list out all the things wrong with this mapset: 1. Ammo and Health starvation. 2. Claustrophobic ambushes stuffed with so many enemies you can barely move around in. 3. Cheap tricks such as a teleporting cyberdemons that teleport every 3 seconds across 3 elevated levels. 4. Archvile abuse. 5. Slaughtermap-esque encounters.   What were these people going for when they made this? Sure, it has colorful Mario graphics and short length. That essentially ends it here. These ppl had to go out of their way to handcraft each way they could send you back to the loading screen. No difficulty or "skill" could possibly fix the deranged minds of these sadists. Map 18 for one, has at the end, a cyberdemon to kill you as you go towards the exit of the level with no way to get out of the cyberdemon's way because its a narrow passage. Map 15 Ziegenhous, I am going to single out as the worst offender. 16 archviles, 55 revenants make up 90% or so of this ridiculous map. This map also has the teleporting cyberdemons I mentioned earlier. Had to MDK these guys as it was too ridiculous to try and kill them conventionally. Map 21 Rainbow Road is another stain with it shoving you into cramped slaughter arena fights; one of these fights has an archvile duo with another monster for cover and poles that can barely block line of sight, not that it matters as the arena is too small to move in and is open to fire from two cyberdemons that dominate the map and can snipe you from long range.   One of the worst mapsets I've played. If savecumming, headache-inducing aggravation in colorful, cheerful environments with fun music is your thing, then check this out. Otherwise, for the normal folks, stay far away from this mapset.  
    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
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