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Madlab

   (15 reviews)
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2 Screenshots

About This File

A moderately-sized techbase heavily inspired by Ultimate Doom episode 2 (especially Deimos Lab). The difficulty is easy/medium, and is a 5-10 minute play. This is designed for single player, but functions well in cooperative too.

As this is my first release, the map is a bit underdetailed, and was originally completed in May 2005. I made a few changes to it before uploading, but these were mostly cosmetic (light values, textures) so as to keep the 'first map' feel.


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Walter confetti

  

Pretty cool first time map, good layout pretty reminiscent of original episode 2, good puzzles section, nice simple detailing. Bad points are a inescapable pit in the large nukage room you see in the first screenshot above and some really badly misaligned walls. Anyway, really cool map, crashes when you save the game on vanilla doom exe.

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Armaetus

  
A fun, small level that could have used a tinge more health and ammo. Baron encounters in the nukage room with catwalks weren't too fun to deal with.

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Guest

Unknown date

  
This is from 2006 but sticks to the style of the original Doom 1 maps with a rather low level of detail. The challenge is ok, but not too hard. However, the whole map is a bit of a switch hunt. 2.5/5 -Milian

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Guest

Unknown date

  
Oldschool bringing back memories/resemblance s from doom1 maps. Quite nice and fun to play! 4/5 - Optimus

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Guest

Unknown date

  
This is a decent but dull tribute to E2, with some themes taken from different levels in the series, although it's much darker. Unfortunately it straddles the gap that separates modern-day tributes from genuinely old levels; this feels like a competent level from 1994 rather than a retro level from 2005. The gameplay is nothing special and some of the design work is actually less advanced than the original E2.

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Guest

Unknown date

  
this is underrated, it is an excellent map for notstalagia hunters, and i wouldn't throw any glaring nos for others either

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Guest

Unknown date

  
I love it. Good job!

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Guest

Unknown date

  
This deserves more a 4 than a 3, I thought. I only have two complaints. First is that the switches in the "slime spiral" area behind the blue door are connected to a door too far away. Second is that the map ends VERY abruptly. I mean, no big boss fight, no elevator door, no exit sign, nothing - there's even a (fake) other door in the prior room - you have absolutely zero idea that it's over. But a good E2 style level overall.

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Guest

Unknown date

  
Great job. I loved all of the different sections. They just added to the feel of the level. 4/5 :)

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Unknown date

  
A pretty nice map overall. The E2 feeling was great, and the map was fun to play. Gets a 3.5/5 from me, but since I can't exactly do that, I'll go with 4. =) -Tango

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  • File Reviews

    • By printz · Posted
      Neat labyrinth level full of traps and very atmospheric.
    • By TheMagicMushroomMan · Posted
      5.5/10   The problem with DTWID is that the same concept has been carried out by countless WADS already - they just didn't draw any direct comparison to the original DOOM. So what you get here is a set of competent-but-generic maps that follows the same beat-to-death techbase>hell progression of DOOM. Just like 10,000 other vanilla style megaWADs. In the end, that's all this is - a WAD that attempts to mimic (not always successfully, as there are some questionable maps here and there) OG DOOM. Without the awe that comes with experiencing the original game for the first time, you're left with a bunch of generic maps. The inspiration that ended up leading to the creation of this project causes the WAD itself to feel uninspiring. It lacks memorability and soul.
    • By printz · Posted
      A pretty tough level with an unusual design. There's no exit; your goal is to defeat all monsters. Good luck.
    • By printz · Posted
      Mostly a flat maze level full of illusionary effects. It's not a very complex structure overall, but pretty challenging. The exit is randomly hidden somewhere.
    • By Lol 6 · Posted
      For a wad made in 1995 it's a pretty convincing church, I like how detailed it is, as well as the graveyard, too bad it is quite short because it's fun (Although I understand that, as a deathmatch level, making it too large can make it unfun to play). The exit gates are an awesome detail too. Definitely check it out 5/5 stars   - xX_Lol6_Xx
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