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Madlab

   (15 reviews)
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2 Screenshots

About This File

A moderately-sized techbase heavily inspired by Ultimate Doom episode 2 (especially Deimos Lab). The difficulty is easy/medium, and is a 5-10 minute play. This is designed for single player, but functions well in cooperative too.

As this is my first release, the map is a bit underdetailed, and was originally completed in May 2005. I made a few changes to it before uploading, but these were mostly cosmetic (light values, textures) so as to keep the 'first map' feel.


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Walter confetti

  

Pretty cool first time map, good layout pretty reminiscent of original episode 2, good puzzles section, nice simple detailing. Bad points are a inescapable pit in the large nukage room you see in the first screenshot above and some really badly misaligned walls. Anyway, really cool map, crashes when you save the game on vanilla doom exe.

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Reisal

  
A fun, small level that could have used a tinge more health and ammo. Baron encounters in the nukage room with catwalks weren't too fun to deal with.

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Guest

Unknown date

  
This is from 2006 but sticks to the style of the original Doom 1 maps with a rather low level of detail. The challenge is ok, but not too hard. However, the whole map is a bit of a switch hunt. 2.5/5 -Milian

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Guest

Unknown date

  
Oldschool bringing back memories/resemblance s from doom1 maps. Quite nice and fun to play! 4/5 - Optimus

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Guest

Unknown date

  
This is a decent but dull tribute to E2, with some themes taken from different levels in the series, although it's much darker. Unfortunately it straddles the gap that separates modern-day tributes from genuinely old levels; this feels like a competent level from 1994 rather than a retro level from 2005. The gameplay is nothing special and some of the design work is actually less advanced than the original E2.

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Unknown date

  
this is underrated, it is an excellent map for notstalagia hunters, and i wouldn't throw any glaring nos for others either

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Guest

Unknown date

  
I love it. Good job!

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Guest

Unknown date

  
This deserves more a 4 than a 3, I thought. I only have two complaints. First is that the switches in the "slime spiral" area behind the blue door are connected to a door too far away. Second is that the map ends VERY abruptly. I mean, no big boss fight, no elevator door, no exit sign, nothing - there's even a (fake) other door in the prior room - you have absolutely zero idea that it's over. But a good E2 style level overall.

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Guest

Unknown date

  
Great job. I loved all of the different sections. They just added to the feel of the level. 4/5 :)

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Unknown date

  
A pretty nice map overall. The E2 feeling was great, and the map was fun to play. Gets a 3.5/5 from me, but since I can't exactly do that, I'll go with 4. =) -Tango

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  • File Reviews

    • By Bitofu · Posted
      Neat little map. The custom textures are impressive for their time. The map doesn't flow too well and the encounters aren't anything special, but it's a cool piece of Doom history.   The whole concept of modeling a school is obviously taboo nowadays, but it's still worth a try.
    • By Bitofu · Posted
      A huge improvement over the first part. The maps are fun, filled with interesting encounters and a diverse enemy variety. The architecture is simple but efficient. I particularly like how a couple of the maps make you circle around back to the starting area. The music is fun and cheesy, although a couple tracks failed to loop on my end. Overall, the difficulty is balanced, except for map 2, which stands out thanks to a very nasty trap.
    • By Bitofu · Posted
      I'm sad to say that I didn't have a good time with this. The maps are uninspired and confusing, while the enemy placement feels random. There's very little sense of progression through the maps. I can't knock it down too much due to its age, but by my modern standards, I wouldn't recommend it.
    • By RedCrimson · Posted
      That was awesome! Feels like a cut level. My only complaint would be the difficulty being a bit too far on the easy side with the open areas, especially in the cyber demon's RGB gamer basement (I played on U.V). Everything else about the map felt like a lot of love was put into it, the way the UAC building and its cargo area was laid out felt like a real place that still works from a gameplay perspective (for the most part i.e, very open sectors). The cargo crate fight in particular really stood out to me as a "whoa!" moment. The basement area next to the travelators was really cool, it was like stumbling upon another threat after going through most of my resources for the cyber demon and feeling worried but excited at the same time. Having to focus up to dash through and grab ammo before I could clear them out was really memorable. I admit I did noclip to the exit after the rock collapse, because I wasn't sure what I missed. All-in-all, awesome map, glad I played it :)
    • By AHemlocksLie · Posted
      This was a solid set of maps. Maps feel relatively intuitive and don't meander too much, some of the fights are actually pretty challenging, and ammo, health, and armor feel available without being overly plentiful. Not much to complain about here, and especially solid considering how early it released.
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