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Madlab

   (15 reviews)
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2 Screenshots

About This File

A moderately-sized techbase heavily inspired by Ultimate Doom episode 2 (especially Deimos Lab). The difficulty is easy/medium, and is a 5-10 minute play. This is designed for single player, but functions well in cooperative too.

As this is my first release, the map is a bit underdetailed, and was originally completed in May 2005. I made a few changes to it before uploading, but these were mostly cosmetic (light values, textures) so as to keep the 'first map' feel.


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Walter confetti

  

Pretty cool first time map, good layout pretty reminiscent of original episode 2, good puzzles section, nice simple detailing. Bad points are a inescapable pit in the large nukage room you see in the first screenshot above and some really badly misaligned walls. Anyway, really cool map, crashes when you save the game on vanilla doom exe.

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Reisal

  
A fun, small level that could have used a tinge more health and ammo. Baron encounters in the nukage room with catwalks weren't too fun to deal with.

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Guest

Unknown date

  
This is from 2006 but sticks to the style of the original Doom 1 maps with a rather low level of detail. The challenge is ok, but not too hard. However, the whole map is a bit of a switch hunt. 2.5/5 -Milian

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Guest

Unknown date

  
Oldschool bringing back memories/resemblance s from doom1 maps. Quite nice and fun to play! 4/5 - Optimus

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Guest

Unknown date

  
This is a decent but dull tribute to E2, with some themes taken from different levels in the series, although it's much darker. Unfortunately it straddles the gap that separates modern-day tributes from genuinely old levels; this feels like a competent level from 1994 rather than a retro level from 2005. The gameplay is nothing special and some of the design work is actually less advanced than the original E2.

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Guest

Unknown date

  
this is underrated, it is an excellent map for notstalagia hunters, and i wouldn't throw any glaring nos for others either

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Guest

Unknown date

  
I love it. Good job!

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Guest

Unknown date

  
This deserves more a 4 than a 3, I thought. I only have two complaints. First is that the switches in the "slime spiral" area behind the blue door are connected to a door too far away. Second is that the map ends VERY abruptly. I mean, no big boss fight, no elevator door, no exit sign, nothing - there's even a (fake) other door in the prior room - you have absolutely zero idea that it's over. But a good E2 style level overall.

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Guest

Unknown date

  
Great job. I loved all of the different sections. They just added to the feel of the level. 4/5 :)

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Guest

Unknown date

  
A pretty nice map overall. The E2 feeling was great, and the map was fun to play. Gets a 3.5/5 from me, but since I can't exactly do that, I'll go with 4. =) -Tango

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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