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Horror in the Caribbean Sea

   (11 reviews)
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1 Screenshot

About This File

It's an island with strange architectures on it. No puzzles, labyrintic design. It's my level #25.

>>>>> !!!! Task: Climb to the top of the volcano, uncover the blue cube and shoot it.

Story: I can't translate the story. Figure out.

Note: 1) The CELLS are for the Cyberdeamons. Don't use them in other monsters of you'll be in problems. 2) If you fall to the sea, you should know that there is ONE teleporter to got back to the labyrinth.


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Guest

Unknown date

  
This must be one of Aluqah's very early works because from the editing viewpoint it's one of his less elaborated maps. It's playing on an island with a large fortress, which I found a nice idea, but the ambience is very basic and has almost no details. Gameplay is ok, tricky in places, but not too special. 3/5 -Milian

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Unknown date

  
Not bad. It could use some major detailing though. The level looks really boring and bland. The cyberdemons were annoying. 3/5

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Unknown date

  
This level had a horrible, confusing 1995-style gameplay and the level looked blocky, underdetailed and uninteresting. I'm puzzled why people seem to like this level (especially Belial, whose opinions usually match mine). 1/5

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Unknown date

  
Sexy open-ended layout, simplistic design and somewhat challenging gameplay. I had lots of fun with it. 4/5 - Belial

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Guest

Unknown date

  
I liked it, but had a few problems with the cybs/health. Besides that a nice map. 3.5/5 Cacodemon

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Guest

Unknown date

  
The gameplay is good, the graphic details are average. I would give this level 3.5/5. Good work!

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Unknown date

  
It had me running around with not much ammo, trying to hide somewhere. Challenging! 4/5 - Optimus

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Unknown date

  
Very well crafted map. Exelent design. I realy like it

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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