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The escape from planet Telex

   (7 reviews)
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About This File

A pure action level. The Joke is that the only ammo you'll find is the one that dead monsters drop. It's my level #22

Story: The habitants of a small city on an asteroid became crazy and start to eat each other. Before they get you, you must find the hangar and get out of Telex.


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Guest

Unknown date

  
I can tell only 3 hours went into this. 9/16/07

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Guest

Unknown date

  
Good clean fun, basically a shooting fest with mostly hitscan monsters = lots of infighting = fun. You get some health at the start and none thereafter, and the only ammo and weapons come from vanquished enemies, which is a clever concept and works well (it encourages you to be a good shot). Not much replay value once you learn the waves but I liked it a lot.

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Guest

Unknown date

  
More or less average, though still nice. The outside looked a little bit less jumbled together than most city maps you see, and the insides were alright too. The monster placement was pretty average, but it was nice that the map wasn't totally linear (though most city maps aren't). Good work, keep it up! 3/5 -Tango

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Unknown date

  
A quite good city map with nice textures and design. Made me search through the exit for some time though. 4/5 - Optimus

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  • File Reviews

    • By Chipchase · Posted
      Would not play with PRBoom, with errors about missing files : FluidR3_GM.sf2 and STARTAN2.  These were not provided in the zip file.    
    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
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