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The escape from planet Telex

   (7 reviews)
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About This File

A pure action level. The Joke is that the only ammo you'll find is the one that dead monsters drop. It's my level #22

Story: The habitants of a small city on an asteroid became crazy and start to eat each other. Before they get you, you must find the hangar and get out of Telex.


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Guest

Unknown date

  
I can tell only 3 hours went into this. 9/16/07

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Unknown date

  
Good clean fun, basically a shooting fest with mostly hitscan monsters = lots of infighting = fun. You get some health at the start and none thereafter, and the only ammo and weapons come from vanquished enemies, which is a clever concept and works well (it encourages you to be a good shot). Not much replay value once you learn the waves but I liked it a lot.

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Unknown date

  
More or less average, though still nice. The outside looked a little bit less jumbled together than most city maps you see, and the insides were alright too. The monster placement was pretty average, but it was nice that the map wasn't totally linear (though most city maps aren't). Good work, keep it up! 3/5 -Tango

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Unknown date

  
A quite good city map with nice textures and design. Made me search through the exit for some time though. 4/5 - Optimus

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  • File Reviews

    • By rdwpa · Posted
      In early 2014, in the more innocent landscape BTSX hadn't fully colonized, Memfis invested his quirky energy in making enjoyable maps rather than LARPing as a forum villain. You could say he yakfaked himself before he bzzraked himself.   In Continue, barrels and rockets and plasma -- plus the overpowered SSG -- make for a satisfying five-minute lark through a utility plant. Monsters are skillfully placed for pure satisfaction. The visuals are oldschool, from the Kama Sutra era, and later progression is cool: you parkour like a goat over features that initially seem decorative, and the final area can be accessed in two different, involved ways.
    • By iconofeggsafe666 · Posted
      has some good music and somewhat good jokes.
    • By rdwpa · Posted
      In case you're wondering who James Collins is, he is best known by his username, an_mutt. (Or maybe he is the front and opposable thumbs for his dog who does the actual mapping.)    Recurring Nightmare has good craftsmanship -- not just "for a speedmap" either. It felt like a low-detail Mechadon map: the offbeat angular geometry is there, as is the architecture that wraps and overlaps, all dressed in synergistic combos of stock textures. Gameplay is short and sharp, 50 monsters, generally a handful at a time, in smart choreographed traps that pin you in tight spaces with weapons just about good enough. It is harsh and to the point.    One clear misstep is the cleaned-up automap. [:^) Kappa :smiley_cat: etc.]
    • By Walter confetti · Posted
      Yukio Ide was always a kind of interesting oddball to me, he made these weird maps filled with sound clips and low res anime pics from 90s bbs(mostly evangelion and Ah! My Godness! over some other unknown anime), but it have always some sort of "happy-go-lucky" that is unusual in a game like doom. Oh, and lots of crosses in the maps. But overall, his maps are enjoyable to me, for some reason. And this "love wad" to his waifu Belldandy is no expection! Level is short, colorful and have a way too happy music in it, overall is not that bad, but neither a great, amazing wad. Things like the million secrets (included in some rooms that aren't that secret, 2 secret rooms are behind a normal door! WTF?) in the map, the pretty bland looking map, that strange audio clip for the pistol shot (yes, the pistol have this audio clip almost unheareable phrase taken from the Ah! My Godness! anime that is just... weird and plain irritating, and the sound compression made it sound like gibberish) and the "love wad" affair, like other reviewers behind my time, is a strange thing to show your love with a wad where you kill people... Is like if i do a wad called "I love you Yohane" and make a slaughtermap filled with low res pictures of mai waifu for giving me courage or whatever, is just a weird and even kind of creepy thing to do. But the status bar graphics is pretty nice imo! I could even take it and change the colors of writing from pink to a more reddish tint... Is cool to have a japanese written status bar at your side, i think.
    • By Walter confetti · Posted
      Short map (maybe one of his first?) made by Impie, the Robocop Doom and many other combos you have played in these years, including that wad based upon Lovercraftian universe (i don't remember the name now), this a short affair sets in this rocky canyon with some hellish sections. Texturing reminds me of TNT. Layout is pretty and there's some minor, very simple "speedrunning" trickery you have to do for passing trough the map, difficulty is not hard but takes you to the edge. Not bad.
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