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The last fortress of hell

   (7 reviews)
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2 Screenshots

About This File

A fortress in hell. This is my wad #14

Story: You have finish your last mision in hell and wan't to return home. But the only way out is in this well guarded fortress.

Note: you don't need to make the barrels explode and you can kill deamons without doing it


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Guest

Unknown date

  
The level progression is a bit too linear and the maps design makes gameplay unnecessarily slow. 3/5 - Belial

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Guest

Unknown date

  
I like this one. Nice architectures, moderate action. 5/5 - Optimus

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Unknown date

  
It's quite challenging, because harder monsters come in tricky and weaker ennemies come in hordes, when the moving space is often limited. But it's very fair and fun. The detail is not mind-blowing, but it's ok. Definitely a fun map. 4/5 -Milian

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Unknown date

  
What do you get if you cross the words bewitched and bedazzled? I got "bewambled", which isn't right, but I like it. It's about as relevant to this map as Laurie Anderson, which is to say not at all. The map has a good start, as the other man says, because you don't have enough ammo to kill all the baddies at first. It's a bit irritating finding the yellow key - there's an arrow, but it's still too obscure. I actually killed myself with the barrels, which annoyed me because I hadn't saved.

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Unknown date

  
Fair stuff, had a good time of fun playing it. A bit crampy from time to time. 3/5 Cacodemon

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Guest

Unknown date

  
This level is ok. The best part of this map is the beginning !

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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