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The last fortress of hell

   (7 reviews)
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About This File

A fortress in hell. This is my wad #14

Story: You have finish your last mision in hell and wan't to return home. But the only way out is in this well guarded fortress.

Note: you don't need to make the barrels explode and you can kill deamons without doing it


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Guest

Unknown date

  
The level progression is a bit too linear and the maps design makes gameplay unnecessarily slow. 3/5 - Belial

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Guest

Unknown date

  
I like this one. Nice architectures, moderate action. 5/5 - Optimus

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Guest

Unknown date

  
It's quite challenging, because harder monsters come in tricky and weaker ennemies come in hordes, when the moving space is often limited. But it's very fair and fun. The detail is not mind-blowing, but it's ok. Definitely a fun map. 4/5 -Milian

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Unknown date

  
What do you get if you cross the words bewitched and bedazzled? I got "bewambled", which isn't right, but I like it. It's about as relevant to this map as Laurie Anderson, which is to say not at all. The map has a good start, as the other man says, because you don't have enough ammo to kill all the baddies at first. It's a bit irritating finding the yellow key - there's an arrow, but it's still too obscure. I actually killed myself with the barrels, which annoyed me because I hadn't saved.

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Guest

Unknown date

  
Fair stuff, had a good time of fun playing it. A bit crampy from time to time. 3/5 Cacodemon

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Guest

Unknown date

  
This level is ok. The best part of this map is the beginning !

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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