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The New Adventure

   (80 reviews)
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5 Screenshots

About This File

Its the 43rd century, year 662, month 3 day 25. The universe is a wreck and you must sort out all this mess. So you have to go on a new adventure and kill Paul Corfiatis. Once he is beaten you will be a proud champion.

This Wod requires ZDOOM!!


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JustABroccoli562

  
Best wad ever. Stop hating on it and stop the hate. You haters don't know perfection.

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Guest

  
Literal perfection

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Unknown date

  
I like it! Doom is shitty in comparison.

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Unknown date

  
Umm I'm sorry but this wad sucks which is sad cause Paul can do better as I've played Twilight Zone. I mean cmon even a joke wad can actually I don't know look good I mean look at Kaiser's The Community is Falling its a joke wad yet it is also fun to play and is funny too or how about a humorous wad like The Adventures of Massmouth by Cyb just because your a jokewad doesn't mean you have to look awful

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Unknown date

  
cmon paul you can make better wads this is awful why does joke wads keep coming? paul should make anoth TW3 like someone said above atleast then it would be a EPIC wad to play.

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Unknown date

  
You could do better. 3/5

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Unknown date

  
jokewads suck

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Unknown date

  
alright jokewad

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Unknown date

  
Hilarious!!! YAM2W =) 3/5 - Optimus

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Unknown date

  
I only had to see the screenshots on the Doom wiki to know that this is an unfunny waste of bytes.

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Unknown date

  
wasint very funny or fun mock 2 the speed of stupid was funny, but i just wish pepole would stop making shity joke wads like this, mock 2 was more than enuf..

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Unknown date

  
This is one of the best/funniest wads i have EVER played Can't wait for the sequel. 5/5

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Unknown date

  
Just some funny maps... But there is one of two maps that really cool!

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Unknown date

  
There is now no Sequel (right now) since I'm working on Whispers of Satan and I stop making more jokewads and keep my good reputation. But thanks to all the people who have enjoyed it and or hated it! -PC

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Unknown date

  
I only had to see the screenshots on the Doom wiki to know that this is

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Unknown date

  
Surreal - Brandy Bogard

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Unknown date

  
Please people don't be frightened by the different because the wad looked like crap for some people doesn't mean that is true. Besides this is a true diamond in brute like the sky maybe or the speed of stupid. Developers please let aside the crappy comments and keep up the good work. Hope to see more of these kind of wads in the near future. Absoluty 5 stars.

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Unknown date

  
Mock 2 was funny. This... wasn't. You're trying way too hard.

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Unknown date

  
auto-five for having an entire map dedicated to me -deathz0r

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Unknown date

  
The problem is that Paul Crofiatus is not very funny

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Unknown date

  
5/5 IT BLEW MY MIND

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Unknown date

  
It's not fun. It's very serious problem. Paul, you unlearned how to make levels... sorry.

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This 34 level "Wod" is pointless. Paul should make a Twilight Zone 3 instead of maps like this. The Twilight Zone maps were very high quality, especially back when they were relased.

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This gets three stars from me... See, this is the exact same thing as every other jokewad ever released, but it has its moments - when something relatively unique happens. -Giest118

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Unknown date

  
I liked it more than I liked DOOM. 4/5

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  • File Reviews

    • By NuMetalManiak · Posted
      TiC is most known for the Memento Mori's both of which were high-profile releases made for co-op, as well as Requiem which was their final wad. also they are known for Slaughter Until Death, Evil Unleashed, and finally Obituary, which is their most unique release overall. the styles of both Denis and Thomas Moller are quite outdated when put against any and all modern mappers who even exist, but they still prove quite memorable in encounters, notably of the cramped kind. Obituary as I said is the most unique release, the one where they worked with dehacked to create custom enemies (this unfortunately makes the thing hard to play unless you get it from the DSDA download, which consolidates it nicely. the rocket troopers are the best and worst new enemy simultaneously, nasty foes that can easily kill anything around them, even themselves. the stealth fighter is also high on the priority list due to him being fast, and the "harder imp" well he's just harder and all. there's apparently a weapons patch, but it's perfectly playable without it.   looking at the level design, my biggest issue in all honesty may just be the first level and the weird way of getting that yellow key, which is the only real bug. other than that, cramped combat makes for consistent watchful eyes of the surroundings. MAP05 is also quite memorable if a bit long, while others are fairly standard and a bit unmemorable. doesn't mean they are bad though. the teleporter closets in some maps are very poorly constructed it seems, but the whole set still proves to be quite fun to play even with the dated level design.
    • By Gothic · Posted
      A great addition to a great megawad. "Sappers & Moles" by yakfak takes the cake, best song of the bunch in my opinion.
    • By Walter confetti · Posted
      Is a neat short map for dethmatch (and the layout shows it full force), played in SP so you have only that part of the experience, but for what I've played, is short and fun! There's not many monsters and guns to take, I hope at least that in MP you'll have more guns to fight your opponents! But for what I've played, thumbs up.
    • By Walter confetti · Posted
      Another rejected map from Master Levels by Chris Klie, follow thematically the previous level I reviewed, but this time the map remember more a mix between suburbs (or any Petersen style city map) and the chasm, due to the tiny ledges that are taken to pass in the second half of the level, it's also similar to another Master Levels entry, probably one of the reasons why this wasn't accepted... Difficulty is similar to the early maps in plutonia and gameplay is pretty challenging and fun for a play or two. Take it a shot.
    • By Walter confetti · Posted
      Short, challenging map rejected from Master Levels. Maybe a way to understand where is the exit would been nice, instead of running around in the last arena looking for a exit. Pretty cool map overall 
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